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server.go
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server.go
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/*
Copyright 2023 Avi Zimmerman <avi.zimmerman@gmail.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Package webrtc contains the webmesh WebRTC service.
package webrtc
import (
v1 "github.com/webmeshproj/api/v1"
"github.com/webmeshproj/webmesh/pkg/meshdb"
"github.com/webmeshproj/webmesh/pkg/meshdb/state"
"github.com/webmeshproj/webmesh/pkg/services/rbac"
)
// Server is the webmesh WebRTC service.
type Server struct {
v1.UnimplementedWebRTCServer
store meshdb.Store
meshstate state.State
rbacEval rbac.Evaluator
stunServers []string
}
// NewServer returns a new Server.
func NewServer(store meshdb.Store, stunServers []string, insecure bool) *Server {
var rbaceval rbac.Evaluator
if insecure {
rbaceval = rbac.NewNoopEvaluator()
} else {
rbaceval = rbac.NewStoreEvaluator(store)
}
return &Server{
store: store,
meshstate: state.New(store.Storage()),
rbacEval: rbaceval,
stunServers: stunServers,
}
}