0.8 alpha
Pre-release
Pre-release
Backend technologies:
- Fabric API
- Fabric Language Kotlin
- Ktor + CIO
Frontend technologies:
- LeafletJS
- Vue.JS
Features
- Web frontend
- Display map at multiple zoom levels
- Display block textures when zoomed in
- Display shading and biome colors
- Display top of the nether roof with biome colors
- Separate map for every world and dimension
- Xaero waypoints importing
- Creating waypoints from web
- Sorting waypoints
- Searching waypoints
- Centering on waypoints
- Showing player position
- Showing hover position
- Show right-clicked block data
KNOWN BUGS
- Error handling is not done. So if you for example upload faulty xaero waypoints file, you'll get no error message.
- If you click any waypoint or right-click on minimap, it causes something on the frontend to crash next time you zoom around. It'll cause zoomed-in tiles to not unload when you zoom out. And some waypoints may behave weirdly. Refresh the page if it happens.
- In some rare circumstances tiles can get corrupted
- Biomes are approximate
Current (temporary) limitations:
- Not tested for long distance travel (did fine for traveling like 20k away, both ways without huge memory usage)
- Not tested for using multiple accounts at the same time (you'll definitely be able to access only one from web, not sure about data corruption if you load the same region from both accounts)
- Most of the map won't update itself in real time. You need to reload the page (F5)
- Map doesn't save your view location when reloaded, it'll center on player again
- No proper error reporting
- Can't delete waypoints from map
- Can't browse not currently logged in worlds
- You can change waypoint color only though the waypoints.txt file in WhyMap folder
- No changable settings
- Birch leaves are tinted like regular leaves
- New waypoints are created at y60
NOT PLANNED features as of now:
- It can't find xaero waypoints itself, you need to import them from web
- No way to import xaero or voxel tiles
- Can't display map in game