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Releases: wefhy/WhyMap

1.0.2 RC3 (1.19.3)

21 Jan 16:00
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  • fix real time updates that were broken by dimension changes in 1.0.1 RC2

1.0.1 RC2 (1.19.3)

20 Jan 21:52
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  • support reload on dimension changes
  • reduce possibility of crash on dimension change

1.0.0 RC1 (1.19.3)

17 Jan 21:42
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First Release Candidate version!

  • improve rendering of certain blocks (most notably bamboo)
  • real time updates of regular size tiles (won't work on detail or zoom out yet)
  • follow player options
  • more settings on frontend
  • hype

0.9.3 beta (1.19.3)

15 Jan 16:37
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0.9.3 beta (1.19.3) Pre-release
Pre-release
  • fix xaero waypoints parsing
  • update dependencies
  • 1.19.3 compatibility
  • added new 1.19 textures (now mangrove etc should display correctly on zoom)
  • improve certain block rendering (cobwebs, dripstone, cactus and a few more)

0.9.2 beta (1.19)

06 Oct 11:30
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0.9.2 beta (1.19) Pre-release
Pre-release
  • Updated to 1.19
  • Added block ID migrations to keep compatibility with tiles generated by 1.18 versions of the mod
  • Sorting waypoints by distance to player
  • Showing distance to player in context menu
  • Better tile data error handling

Bugs:

  • some ocean biome data won't update correctly from 1.18 saved tiles (won't fix because 1.18 version of the mod wasn't really used by anyone)

0.9.1 beta

14 Aug 20:48
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0.9.1 beta Pre-release
Pre-release
  • Fixed all chunk corruption errors
  • Fixed front-end crashes
  • Improved rendering of multiple blocks (mostly plants)
  • Show message to the player "See your map at http://localhost:7542"

0.8.1 alpha

09 Aug 10:08
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0.8.1 alpha Pre-release
Pre-release
  • Hotfix: tiles saving was sometimes broken due to new memory management
  • Fixed leaves rendering near water and lava

0.8 alpha

09 Aug 00:31
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0.8 alpha Pre-release
Pre-release

Backend technologies:

  • Fabric API
  • Fabric Language Kotlin
  • Ktor + CIO

Frontend technologies:

  • LeafletJS
  • Vue.JS

Features

  • Web frontend
  • Display map at multiple zoom levels
  • Display block textures when zoomed in
  • Display shading and biome colors
  • Display top of the nether roof with biome colors
  • Separate map for every world and dimension
  • Xaero waypoints importing
  • Creating waypoints from web
  • Sorting waypoints
  • Searching waypoints
  • Centering on waypoints
  • Showing player position
  • Showing hover position
  • Show right-clicked block data

KNOWN BUGS

  • Error handling is not done. So if you for example upload faulty xaero waypoints file, you'll get no error message.
  • If you click any waypoint or right-click on minimap, it causes something on the frontend to crash next time you zoom around. It'll cause zoomed-in tiles to not unload when you zoom out. And some waypoints may behave weirdly. Refresh the page if it happens.
  • In some rare circumstances tiles can get corrupted
  • Biomes are approximate

Current (temporary) limitations:

  • Not tested for long distance travel (did fine for traveling like 20k away, both ways without huge memory usage)
  • Not tested for using multiple accounts at the same time (you'll definitely be able to access only one from web, not sure about data corruption if you load the same region from both accounts)
  • Most of the map won't update itself in real time. You need to reload the page (F5)
  • Map doesn't save your view location when reloaded, it'll center on player again
  • No proper error reporting
  • Can't delete waypoints from map
  • Can't browse not currently logged in worlds
  • You can change waypoint color only though the waypoints.txt file in WhyMap folder
  • No changable settings
  • Birch leaves are tinted like regular leaves
  • New waypoints are created at y60

NOT PLANNED features as of now:

  • It can't find xaero waypoints itself, you need to import them from web
  • No way to import xaero or voxel tiles
  • Can't display map in game