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Preserve enemies on each sector #39

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wendelscardua opened this issue Nov 28, 2021 · 0 comments
Open

Preserve enemies on each sector #39

wendelscardua opened this issue Nov 28, 2021 · 0 comments
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@wendelscardua
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Instead of respawning random enemies whenever we enter a sector, we could save them so coming back to a floor won't shuffle the situation.

(Enemy type + HP + Row + Column) * Sectors * Dungeons = 3840 bytes, which should fit in Save/WRAM

@wendelscardua wendelscardua added this to To do in file-fixers via automation Nov 28, 2021
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