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TowerMaster.cs
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TowerMaster.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TowerMaster : MonoBehaviour
{
public EnemyController target;
private Queue<EnemyController> alvos = new Queue<EnemyController>();
[SerializeField]
private GameObject TipodeProjetil;
private GameObject instanciado;
private Projecteis tiro;
private bool canAtack = true;
public float timeAtack;
private float CoolDown = 3;
public float ProjetilSpeed = 1;
public Transform Mira;
public float SpeedAlien01 = 2;
public GameObject Torre;
private int damage = 50;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//print(target);
Attack();
}
public void Attack()
{
if(!canAtack)
{
timeAtack += Time.deltaTime;
if(timeAtack >= CoolDown)
{
canAtack = true;
timeAtack = 0;
}
}
if(target == null && alvos.Count>0)
{
target = alvos.Dequeue();
}
if(target != null && target.Vivo)
{
if(canAtack){
Shoot();
canAtack = false;
}
}
}
public void Shoot()
{
Vector2 diferenca = transform.position - target.transform.position;
Debug.DrawLine(transform.position,target.transform.position);
float rotZ = Mathf.Atan2(diferenca.y,diferenca.x) * Mathf.Rad2Deg;
instanciado = Instantiate(TipodeProjetil,transform.position,Mira.rotation);
tiro = instanciado.GetComponent<Projecteis>();
tiro.Initialize(this);
print("atirou:");
}
public void OnTriggerEnter2D(Collider2D col)
{
print("TEM COISA NO TRIGGER: " + col.tag);
if(col.tag == "Enemy")
{
alvos.Enqueue(col.GetComponent<EnemyController>());
if(Torre.tag == "TorreAzul" || Torre.tag == "Eletrica"){
Shoot();
}
}
}
public void OnTriggerStay2D(Collider2D col){
if(col != null){
if(col.tag == "Enemy" ){
if(Torre.tag == "TorreAzul"){
Vector2 diferenca = transform.position - target.transform.position;
Debug.DrawLine(transform.position,target.transform.position);
float rotZ = Mathf.Atan2(diferenca.y,diferenca.x) * Mathf.Rad2Deg;
Mira.rotation = Quaternion.Euler(0f,0f,rotZ);
}else if(Torre.tag == "TorreRoxa" || Torre.tag == "Eletrica"){
col.GetComponent<EnemyController>().speed = SpeedAlien01/2;
}
}
}
}
public void OnTriggerExit2D(Collider2D col)
{
if(col.tag == "Enemy")
{
target = null;
if(Torre.tag == "TorreRoxa" || Torre.tag == "Eletrica"){
col.GetComponent<EnemyController>().speed = SpeedAlien01;
}
}
}
public void setDamage(int nivel,bool upgrade){
if(upgrade)
{
damage *= nivel;
}
}
public int getDamage()
{
return damage;
}
}