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*.import |
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This is free and unencumbered software released into the public domain. | ||
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Anyone is free to copy, modify, publish, use, compile, sell, or | ||
distribute this software, either in source code form or as a compiled | ||
binary, for any purpose, commercial or non-commercial, and by any | ||
means. | ||
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In jurisdictions that recognize copyright laws, the author or authors | ||
of this software dedicate any and all copyright interest in the | ||
software to the public domain. We make this dedication for the benefit | ||
of the public at large and to the detriment of our heirs and | ||
successors. We intend this dedication to be an overt act of | ||
relinquishment in perpetuity of all present and future rights to this | ||
software under copyright law. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | ||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | ||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||
OTHER DEALINGS IN THE SOFTWARE. | ||
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For more information, please refer to <https://unlicense.org> |
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## Alternative node type to [ParallaxLayer] and [ParallaxBackground] | ||
## that works independently and doesn't effect it's position based on | ||
## the camera's current zoom. | ||
@icon('res://addons/parallax_node/parallax_node.svg') | ||
class_name ParallaxNode extends Node2D | ||
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## Factor by how close the parallax should be to the actual camera | ||
## movement. 1 is exactly the same as no parallax, 0 is static on | ||
## the screen, and 0.5 is like 1 but it moves slower. | ||
@export var parallax_factor: Vector2 = Vector2.ONE | ||
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## Whether or not to automatically get the current camera | ||
## every frame, could be beneifical to keep this off in certain | ||
## circumstances, but is on by default for maximum performance. | ||
@export var ignore_camera_changes: bool = true | ||
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## Internal variable used to track the current camera. | ||
var camera: Camera2D | ||
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func _ready() -> void: | ||
camera = get_viewport().get_camera_2d() | ||
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func _process(delta: float) -> void: | ||
if not ignore_camera_changes: | ||
camera = get_viewport().get_camera_2d() | ||
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if camera == null: | ||
position = Vector2.ZERO | ||
return | ||
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position = (camera.get_screen_center_position() - (get_viewport_rect().size / 2.0)) * (Vector2.ONE - parallax_factor) |
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[plugin] | ||
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name="ParallaxNode" | ||
description="Alternative new node to the built-in ParallaxBackground & ParallaxLayer system, one that is much simpler and is not affected by the camera's zoom in non intuitive ways." | ||
author="Midnight" | ||
version="0.0.1" | ||
script="plugin.gd" |
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@tool | ||
extends EditorPlugin | ||
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func _enter_tree() -> void: | ||
# add_custom_type('ParallaxNode', 'Node2D', preload('parallax_node.gd'), preload('parallax_node.svg')) | ||
pass | ||
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func _exit_tree() -> void: | ||
# remove_custom_type('ParallaxNode') | ||
pass |