Skip to content

Commit

Permalink
Initial version (v0.0.1)
Browse files Browse the repository at this point in the history
  • Loading branch information
what-is-a-git committed Jul 14, 2023
1 parent 9b64fb3 commit 7c2bd1d
Show file tree
Hide file tree
Showing 6 changed files with 79 additions and 0 deletions.
1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
*.import
24 changes: 24 additions & 0 deletions LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.

In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <https://unlicense.org>
34 changes: 34 additions & 0 deletions parallax_node.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
## Alternative node type to [ParallaxLayer] and [ParallaxBackground]
## that works independently and doesn't effect it's position based on
## the camera's current zoom.
@icon('res://addons/parallax_node/parallax_node.svg')
class_name ParallaxNode extends Node2D


## Factor by how close the parallax should be to the actual camera
## movement. 1 is exactly the same as no parallax, 0 is static on
## the screen, and 0.5 is like 1 but it moves slower.
@export var parallax_factor: Vector2 = Vector2.ONE

## Whether or not to automatically get the current camera
## every frame, could be beneifical to keep this off in certain
## circumstances, but is on by default for maximum performance.
@export var ignore_camera_changes: bool = true

## Internal variable used to track the current camera.
var camera: Camera2D


func _ready() -> void:
camera = get_viewport().get_camera_2d()


func _process(delta: float) -> void:
if not ignore_camera_changes:
camera = get_viewport().get_camera_2d()

if camera == null:
position = Vector2.ZERO
return

position = (camera.get_screen_center_position() - (get_viewport_rect().size / 2.0)) * (Vector2.ONE - parallax_factor)
1 change: 1 addition & 0 deletions parallax_node.svg
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
7 changes: 7 additions & 0 deletions plugin.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
[plugin]

name="ParallaxNode"
description="Alternative new node to the built-in ParallaxBackground & ParallaxLayer system, one that is much simpler and is not affected by the camera's zoom in non intuitive ways."
author="Midnight"
version="0.0.1"
script="plugin.gd"
12 changes: 12 additions & 0 deletions plugin.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
@tool
extends EditorPlugin


func _enter_tree() -> void:
# add_custom_type('ParallaxNode', 'Node2D', preload('parallax_node.gd'), preload('parallax_node.svg'))
pass


func _exit_tree() -> void:
# remove_custom_type('ParallaxNode')
pass

0 comments on commit 7c2bd1d

Please sign in to comment.