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Hit Regions - Speed #1029
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annevk
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Oct 21, 2016
As currently defined the feature has a number of objections due to it altering hit testing without there being a real need to do so. The API can also be simplified to only work with elements rather than accommodating arbitrary objects. Fixes #548. Closes #547, closes #849, and closes #1029, due to hit regions requiring a fresh PR. #1030 is the follow-up issue for new hit region work.
annevk
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Oct 21, 2016
As currently defined the feature has a number of objections due to it altering hit testing without there being a real need to do so. The API can also be simplified to only work with elements rather than accommodating arbitrary objects. Fixes #548. Closes #547, closes #849, and closes #1029, due to hit regions requiring a fresh PR. #1030 is the follow-up issue for new hit region work.
alice
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Jan 8, 2019
As currently defined the feature has a number of objections due to it altering hit testing without there being a real need to do so. The API can also be simplified to only work with elements rather than accommodating arbitrary objects. Fixes whatwg#548. Closes whatwg#547, closes whatwg#849, and closes whatwg#1029, due to hit regions requiring a fresh PR. whatwg#1030 is the follow-up issue for new hit region work.
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Is canvas hit region dead or is it still expected to be implemented?
In any case, would it not be better if the current transform was setable after the fact? As it is if you make a hitregion and move the thing it represents on the canvas AFAICT you have to delete the old hitregion and make a new one because the transform is only used at creation time. If on the other hand you could set the transform of a hitregion after creation then it would be easy to associate hitregions with things in the canvas. Sure it would only work if their transforms changed, not their content, but it would at least allow one path for fast updating.
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