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RakNetServerSession will handle same packet multiple times #26
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Feb 22, 2017
whirvis
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Nov 6, 2019
In this new verison 2.5, I actually fixed #23, and I also fixed #26 and #27! I also added a new feature requested in #25 so you can add and remove new MaximumTransferUnit values to work with using the RakNetClient. By default, the client adds the machines MTU with 2 retries and then what MCPE uses. However, this can be modified and they can be removed easily to use something when connecting to a server :)
whirvis
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Nov 10, 2019
In this new verison 2.5, I actually fixed #23, and I also fixed #26 and #27! I also added a new feature requested in #25 so you can add and remove new MaximumTransferUnit values to work with using the RakNetClient. By default, the client adds the machines MTU with 2 retries and then what MCPE uses. However, this can be modified and they can be removed easily to use something when connecting to a server :)
whirvis
added a commit
that referenced
this issue
Feb 10, 2020
In this new verison 2.5, I actually fixed #23, and I also fixed #26 and #27! I also added a new feature requested in #25 so you can add and remove new MaximumTransferUnit values to work with using the RakNetClient. By default, the client adds the machines MTU with 2 retries and then what MCPE uses. However, this can be modified and they can be removed easily to use something when connecting to a server :)
whirvis
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Feb 11, 2020
In this new verison 2.5, I actually fixed #23, and I also fixed #26 and #27! I also added a new feature requested in #25 so you can add and remove new MaximumTransferUnit values to work with using the RakNetClient. By default, the client adds the machines MTU with 2 retries and then what MCPE uses. However, this can be modified and they can be removed easily to use something when connecting to a server :)
whirvis
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Feb 22, 2020
In this new verison 2.5, I actually fixed #23, and I also fixed #26 and #27! I also added a new feature requested in #25 so you can add and remove new MaximumTransferUnit values to work with using the RakNetClient. By default, the client adds the machines MTU with 2 retries and then what MCPE uses. However, this can be modified and they can be removed easily to use something when connecting to a server :)
whirvis
added a commit
that referenced
this issue
Feb 22, 2020
In this new verison 2.5, I actually fixed #23, and I also fixed #26 and #27! I also added a new feature requested in #25 so you can add and remove new MaximumTransferUnit values to work with using the RakNetClient. By default, the client adds the machines MTU with 2 retries and then what MCPE uses. However, this can be modified and they can be removed easily to use something when connecting to a server :)
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In the RakNetServerSession class there is a glitch where the class will actually handle the CONNECTION_REQUEST_ACCEPTED packet multiple times since it is resent as the login packets are unreliable (for some stupid reason).
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