Skip to content

Creates a pool of any object and allows both a circular allocation of that pool or item reservation from it. Userful for reducing garbage collection in games.

whydoidoit/pool

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Introduction

A generic object pooling function that provides scratch objects either in a looped buffer mode or with the concept of "reservation" should the function requiring them be async. This is primarily trading memory for a reduction in garbage collection, which is useful for games, but should be used with care.

Installation

npm install --save temporary-object-pooling

Usage


import Pool from 'temporary-object-pooling'

//Create a pool of 200 arrays, reset the length of the array when
//retrieving
let myPool = new Pool(()=>[], array=>array.length = 0, 200);

//Create a pool of 1000 vectors, reset them to 0 on access
let myVectorPool = new Pool(()=>new pc.Vec3, vector=>vector.copy(pc.Vec3.ZERO), 1000);

...

// Get a scratch array, no protection is given for this
// overrunning if more than 200 arrays are allocated
// before this array is no longer needed

let scratchArray = myPool.get();
scratchArray.push(something);
return scratchArray;

// Get a vector and initialise some of its attributes

let myVector = myVectorPool.get("x", 1, "y", 2);
return myVector;

// Reserve 2 vectors for use
myVectorPool.provide(2, (v1, v2)=>{
    v1.copy(someValue);
    v2.copy(someOtherValue);
    return someAsyncFunction(v1).then(result=>{
        v2.add(result).sub(v1);
        return v2
    });
}).then(vectorResult=>{
    //vectorResult is still valid but no longer reserved!
    ... 
})


Parameters

new Pool([constructor], [reset], [size])

constructor a function returning the type of object required, if omitted a blank object is returned

reset a function that takes the pooled item and resets it to some state, if omitted the object is not reset

size the initial size of the pool, defaults to 1024. Only reserving items will increase the pool size, otherwise it rolls around.

Methods

pool.get([key,value], ...)

Get a scratch instance and optionally initialize it with key value pairs.

pool.provide(number, callback)

Provide a number of pool items to the callback, these are reserved until the callback returns. If it's a promise then they are reserved until the promise is resolved or rejected.

The callback is provided with a number of parameters matching the number of items requested.

The pool size is increased if there are not enough items to satisfy the request. Pool items provided deplete the pool available for normal scratch items. The minimum size of the pool is 25% of the requested size under these circumstances.

About

Creates a pool of any object and allows both a circular allocation of that pool or item reservation from it. Userful for reducing garbage collection in games.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published