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add minimap information layer for traffic jam #1781

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bunnybot opened this issue Sep 9, 2019 · 7 comments · Fixed by #5876
Closed

add minimap information layer for traffic jam #1781

bunnybot opened this issue Sep 9, 2019 · 7 comments · Fixed by #5876
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enhancement New feature or request minimap The minimap overview window. ui User interface
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@bunnybot
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bunnybot commented Sep 9, 2019

Add a minimap information layer for traffic jams (suggested by Tibor at [http://wl.widelands.org/forum/topic/42/]). This could be done by making the pixel red if the map node has a flag with at least 4 wares waiting. It is also worth considering to make the pixel redder the more wares are waiting at the flag. (To be implemented in calc_minimap_color, render.cc.)


Imported from Launchpad using lp2gh.

@bunnybot
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bunnybot commented Sep 9, 2019

(by sirver)
work on this can start. It shouldn't be too hard to do.

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bunnybot commented Sep 9, 2019

(by qcumber-some)
I checked this, the implementation itself was not too hard. But the suggestion to make a red pixel where a flag has more than x wares is a bit unimpressive. First, it does not blend too well with a red player color. Second, on Winterland there are already orange pixels for normal flags in the flags layer (remember, on opening the window, all layers are active). Third, a single red pixel is not very visible on the terrain layer.

I guess we should find something else. Maybe a message from win conditions or exhausted mines?

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bunnybot commented Sep 9, 2019

(by qcumber-some)
Sometimes I wished the comments could be edited...

Last sentence should be:

"I guess we should find something else. Maybe a message like from win conditions or exhausted mines?"

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bunnybot commented Sep 9, 2019

(by sirver)
Setting to incomplete for bug sweeping.

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bunnybot commented Sep 9, 2019

(by janitor)
[Expired for widelands because there has been no activity for 60 days.]

@gunchleoc gunchleoc added enhancement New feature or request and removed Wishlist labels Sep 13, 2019
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@frankystone
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(by qcumber-some)
I checked this, the implementation itself was not too hard. But the suggestion to make a red pixel where a flag has more than x wares is a bit unimpressive. First, it does not blend too well with a red player color. Second, on Winterland there are already orange pixels for normal flags in the flags layer (remember, on opening the window, all layers are active). Third, a single red pixel is not very visible on the terrain layer.

Don't know what the proposed branch includes to fix this, but i think having the roads connected to a 'busy' flag colored red should be better visible.

@gunchleoc gunchleoc added the ui User interface label Feb 29, 2020
@Noordfrees Noordfrees added the minimap The minimap overview window. label Dec 26, 2022
@hessenfarmer hessenfarmer mentioned this issue Apr 26, 2023
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@Noordfrees Noordfrees added this to the v1.2 milestone May 7, 2023
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Labels
enhancement New feature or request minimap The minimap overview window. ui User interface
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4 participants