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Random map: improve "secondary resource" distribution of starting position #1976

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bunnybot opened this issue Sep 9, 2019 · 2 comments
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editor Editor-specific features enhancement New feature or request random map The random map generator and random matches

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bunnybot commented Sep 9, 2019

cross reference: WL Q 233795

Part 5: Within the HQs borders (or within working area of workers?) ensure that there is both wood and rock (sufficient for cutter, forester, sawmill, quarry, and small military building at very minimum). Secondary concern may be given to distance to river/lakes for fish resources.

Part 6: Populate the rest of the map with wood/rock/empty at an appropriate ratio (3:1:8 ?) for valid spots. Current patchiness seems appropriate to me (rock highly dense in patches that are fairly widely separated, wood in larger patches, but the patches themselves aren't saturated 100%)


Imported from Launchpad using lp2gh.

@bunnybot bunnybot added Confirmed editor Editor-specific features labels Sep 9, 2019
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bunnybot commented Sep 9, 2019

(by sirver)
Setting to incomplete for bug sweeping.

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bunnybot commented Sep 9, 2019

(by janitor)
[Expired for widelands because there has been no activity for 60 days.]

@gunchleoc gunchleoc added enhancement New feature or request launchpad_done and removed Wishlist labels Sep 13, 2019
@Noordfrees Noordfrees added the random map The random map generator and random matches label Aug 23, 2022
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Labels
editor Editor-specific features enhancement New feature or request random map The random map generator and random matches
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