Random map: improve "secondary resource" distribution of starting position #1976
Labels
editor
Editor-specific features
enhancement
New feature or request
random map
The random map generator and random matches
cross reference: WL Q 233795
Part 5: Within the HQs borders (or within working area of workers?) ensure that there is both wood and rock (sufficient for cutter, forester, sawmill, quarry, and small military building at very minimum). Secondary concern may be given to distance to river/lakes for fish resources.
Part 6: Populate the rest of the map with wood/rock/empty at an appropriate ratio (3:1:8 ?) for valid spots. Current patchiness seems appropriate to me (rock highly dense in patches that are fairly widely separated, wood in larger patches, but the patches themselves aren't saturated 100%)
Imported from Launchpad using lp2gh.
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