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Allow changing ware and worker target quantities and preciousness in modify_unit #6451

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@bunnybot bunnybot commented May 9, 2024

NordfrieseMirrored from Codeberg
Created on Thu May 09 12:53:10 CEST 2024 by Benedikt Straub (Nordfriese)


Type of change
New feature

Issue(s) closed
Requested by PM: modify_unit can now change the default target quantities (and also preciousness, because it was trivial to add that as well) of existing wares and workers.

In particular, this allows you to add a demand check and economy settings entry for units that did not previously have one, or to remove an existing demand check by setting the default target to nil.

Possible regressions
n/a

@bunnybot bunnybot added this to the v1.3 milestone May 9, 2024
@bunnybot bunnybot self-assigned this May 9, 2024
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bunnybot commented May 9, 2024

Assigned to Nordfriese

@bunnybot bunnybot added enhancement New feature or request tribes Buildings, wares, workers, ships, ... lua Lua scripts and scripting interface addon Problems and requests related to add-ons ci:success CI checks succeeded labels May 9, 2024
@bunnybot bunnybot added ci:success CI checks succeeded and removed ci:success CI checks succeeded labels May 17, 2024
@bunnybot bunnybot added ci:success CI checks succeeded and removed ci:success CI checks succeeded labels May 22, 2024
@bunnybot bunnybot added ci:success CI checks succeeded and removed ci:success CI checks succeeded labels May 27, 2024
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