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figure.ts
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figure.ts
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import * as widgets from "@jupyter-widgets/base";
import * as d3 from "d3";
import * as glm from "gl-matrix";
import * as Mustache from "mustache";
import * as screenfull from "screenfull";
import * as THREE from "three";
import * as THREEtext2d from "three-text2d";
import { MeshModel, MeshView} from "./mesh";
import { ScatterModel, ScatterView} from "./scatter";
import { copy_image_to_clipboard, download_image, select_text} from "./utils";
import { semver_range} from "./utils";
import { VolumeModel, VolumeView } from "./volume.js";
import { mapValues, range } from "lodash";
import { selectors } from "./selectors";
import { Transition } from "./transition";
// tslint:disable-next-line: no-var-requires
require("../css/style.css");
// tslint:disable-next-line: no-var-requires
const styles = require("../data/style.json");
const axis_names = ["x", "y", "z"];
(window as any).THREE = THREE;
import { RenderTarget } from "three";
import { createD3Scale } from "./scales";
import "./three/CombinedCamera.js";
import "./three/DeviceOrientationControls.js";
import "./three/OrbitControls.js";
import "./three/StereoEffect.js";
import "./three/THREEx.FullScreen.js";
import "./three/TrackballControls.js";
const shaders = {
screen_fragment: (require("raw-loader!../glsl/screen-fragment.glsl") as any).default,
screen_vertex: (require("raw-loader!../glsl/screen-vertex.glsl") as any).default,
volr_fragment: (require("raw-loader!../glsl/volr-fragment.glsl") as any).default,
volr_vertex: (require("raw-loader!../glsl/volr-vertex.glsl") as any).default,
};
// similar to _.bind, except it
// puts this as first argument to f, followed be other arguments, and make context f's this
function bind_d3(f, context) {
return function() {
const args = [this].concat([].slice.call(arguments)); // convert argument to array
f.apply(context, args);
};
}
class ToolIcon {
a: HTMLAnchorElement;
li: HTMLLIElement;
sub: HTMLDivElement;
constructor(className, parent) {
this.a = document.createElement("a");
this.a.className = "ipyvolume-toolicon";
this.a.setAttribute("href", "javascript:void(0)");
this.li = document.createElement("li");
this.li.className = "fa " + className;
this.sub = document.createElement("div");
this.sub.className = "ipyvolume-toolicon-dropdown-container";
this.a.appendChild(this.li);
this.a.appendChild(this.sub);
parent.appendChild(this.a);
}
active(state) {
if (state) {
this.li.classList.remove("fa-inactive");
} else {
this.li.classList.add("fa-inactive");
}
}
}
class ToolIconDropdown {
a: HTMLAnchorElement;
li: HTMLLIElement;
span_text: HTMLSpanElement;
constructor(className, parent, text) {
this.a = document.createElement("a");
this.a.className = "ipyvolume-toolicon-dropdown";
this.a.setAttribute("href", "javascript:void(0)");
this.li = document.createElement("li");
this.li.className = "fa " + className;
this.span_text = document.createElement("span");
this.span_text.innerText = text;
this.a.appendChild(this.li);
this.li.appendChild(this.span_text);
parent.appendChild(this.a);
}
active(state) {
if (state) {
this.a.classList.remove("ipyvolume-toolicon-inactive");
} else {
this.a.classList.add("ipyvolume-toolicon-inactive");
}
}
}
export
class FigureModel extends widgets.DOMWidgetModel {
static serializers = {...widgets.DOMWidgetModel.serializers,
scatters: { deserialize: widgets.unpack_models },
meshes: { deserialize: widgets.unpack_models },
volumes: { deserialize: widgets.unpack_models },
camera: { deserialize: widgets.unpack_models },
scene: { deserialize: widgets.unpack_models },
controls: { deserialize: widgets.unpack_models },
scales: { deserialize: widgets.unpack_models },
};
defaults() {
return {...super.defaults(),
_model_name: "FigureModel",
_view_name: "FigureView",
_model_module: "ipyvolume",
_view_module: "ipyvolume",
_model_module_version: semver_range,
_view_module_version: semver_range,
eye_separation: 6.4,
stereo: false,
camera_control: "trackball",
camera_fov: 45,
camera_center: [0., 0., 0.],
ambient_coefficient: 0.5,
diffuse_coefficient: 0.8,
specular_coefficient: 0.5,
specular_exponent: 5,
width: 500,
height: 400,
pixel_ratio: null,
displayscale: 1,
scatters: null,
meshes: null,
volumes: null,
show: "Volume",
scales: {},
xlabel: "x",
ylabel: "y",
zlabel: "z",
animation: 1000,
animation_exponent: 1.0,
style: styles.light,
render_continuous: false,
selector: "lasso",
selection_mode: "replace",
mouse_mode: "normal",
panorama_mode: "no",
capture_fps: null,
cube_resolution: 512,
};
}
}
export
class FigureView extends widgets.DOMWidgetView {
renderer: any;
transitions: any[];
_update_requested: boolean;
update_counter: number;
toolbar_div: HTMLDivElement;
fullscreen_icon: any;
stereo_icon: any;
screenshot_icon: any;
camera_control_icon: any;
select_icon: any;
select_icon_lasso: any;
select_icon_circle: any;
select_icon_rectangle: any;
zoom_icon: any;
quick_mouse_mode_change: boolean;
quick_mouse_previous_mode: any;
reset_icon: any;
camera: any;
setting_icon: any;
setting_icon_180: any;
setting_icon_360: any;
canvas_container: HTMLDivElement;
canvas_overlay_container: HTMLDivElement;
canvas_overlay: HTMLCanvasElement;
canvas_renderer_container: HTMLDivElement;
el_mirror: HTMLDivElement;
el_axes: HTMLDivElement;
control_trackball: any;
cube_camera: THREE.CubeCamera;
camera_stereo: THREE.StereoCamera;
renderer_stereo: any;
renderer_selected: any;
axes_material: THREE.LineBasicMaterial;
xaxes_material: THREE.LineBasicMaterial;
yaxes_material: THREE.LineBasicMaterial;
zaxes_material: THREE.LineBasicMaterial;
x_axis: THREE.Line;
y_axis: THREE.Line;
z_axis: THREE.Line;
axes: THREE.Object3D;
wire_box: THREE.Object3D;
wire_box_x_line: THREE.Line;
wire_box_y_line: THREE.Line;
wire_box_z_line: THREE.Line;
axes_data: Array<{ name: string; label: string; object: any; object_label: any; translate: number[];
rotate: number[]; rotation_order: string; fillStyle: string; }>;
ticks: number;
scene_volume: THREE.Scene;
shared_scene: any;
scene_scatter: THREE.Scene;
scene_opaque: THREE.Scene;
mesh_views: { [key: string]: MeshView };
scatter_views: { [key: string]: ScatterView };
volume_views: { [key: string]: VolumeView };
volume_back_target: THREE.WebGLRenderTarget;
geometry_depth_target: THREE.WebGLRenderTarget;
color_pass_target: THREE.WebGLRenderTarget;
screen_pass_target: THREE.WebGLRenderTarget;
coordinate_target: THREE.WebGLRenderTarget;
screen_scene: THREE.Scene;
screen_scene_cube: THREE.Scene;
screen_plane: THREE.PlaneBufferGeometry;
screen_material: THREE.ShaderMaterial;
screen_material_cube: THREE.ShaderMaterial;
screen_mesh: THREE.Mesh;
screen_mesh_cube: THREE.Mesh;
screen_texture: THREE.Texture;
screen_camera: THREE.OrthographicCamera;
mouse_inside: boolean;
mouse_trail: any[];
select_overlay: any;
control_orbit: any;
material_multivolume: THREE.ShaderMaterial;
material_multivolume_depth: THREE.ShaderMaterial;
hover: boolean;
last_zoom_coordinate: any;
rrenderer: any;
mouse_down_position: { x: any; y: any; };
mouse_down_domain: { x: any; y: any; z: any; };
last_pan_coordinate: THREE.Vector3;
selector: any;
last_tick_selection: d3.Selection<d3.BaseType, unknown, d3.BaseType, unknown>;
model: FigureModel;
control_external: any = null;
readPixel(x, y) {
return this.readPixelFrom(this.screen_texture, x, y);
}
readPixelFrom(target: RenderTarget, x, y) {
const buffer = new Uint8Array(4);
const height = this.renderer.domElement.clientHeight;
const pixel_ratio = this.model.get("pixel_ratio") || window.devicePixelRatio;
this.renderer.readRenderTargetPixels(target, x * pixel_ratio, (height - y) * pixel_ratio, 1, 1, buffer);
return buffer;
}
render() {
this.transitions = [];
this._update_requested = false;
this.update_counter = 0;
const width = this.model.get("width");
const height = this.model.get("height");
this.toolbar_div = document.createElement("div");
this.el.appendChild(this.toolbar_div);
const keydown = this._special_keys_down.bind(this);
const keyup = this._special_keys_up.bind(this);
document.addEventListener("keydown", keydown);
document.addEventListener("keyup", keyup);
this.once("remove", () => {
// console.log('remove key listeners')
document.removeEventListener("keydown", keydown);
document.removeEventListener("keyup", keyup);
});
// set up fullscreen button
// this is per view, so it's not exposed on the python side
// which is ok, since it can only be triggered from a UI action
this.fullscreen_icon = new ToolIcon("fa-arrows-alt", this.toolbar_div);
this.fullscreen_icon.a.title = "Fullscreen";
this.fullscreen_icon.a.onclick = () => {
const el = this.renderer.domElement;
const old_width = el.style.width;
const old_height = el.style.height;
const restore = () => {
if (!screenfull.isFullscreen) {
el.style.width = old_width;
el.style.height = old_height;
screenfull.off("change", restore);
} else {
el.style.width = "100vw";
el.style.height = "100vh";
}
this.update_size();
};
screenfull.onchange(restore);
screenfull.request(el);
};
this.stereo_icon = new ToolIcon("fa-eye", this.toolbar_div);
this.stereo_icon.a.title = "Stereoscopic view";
this.stereo_icon.a.onclick = () => {
this.model.set("stereo", !this.model.get("stereo"));
this.model.save_changes();
};
this.stereo_icon.active(this.model.get("stereo"));
this.model.on("change:stereo", () => {
this.stereo_icon.active(this.model.get("stereo"));
});
this.screenshot_icon = new ToolIcon("fa-picture-o", this.toolbar_div);
this.screenshot_icon.a.title = "Take a screenshot (hold shift to copy to clipboard)";
this.screenshot_icon.a.onclick = (event) => {
try {
const data = this.screenshot();
if (event.shiftKey) {
copy_image_to_clipboard(data);
} else {
download_image(data);
}
} finally { // make sure we don't open a new window when we hold shift
event.preventDefault();
}
return false;
};
// for headless support
(window as any).ipvss = () => {
const data = this.screenshot();
return data;
};
this.camera_control_icon = new ToolIcon("fa-arrow-up", this.toolbar_div);
this.camera_control_icon.a.title = "Camera locked to 'up' axis (orbit), instead of trackball mode";
this.camera_control_icon.a.onclick = () => {
const mode = this.model.get("camera_control");
if (mode === "trackball") {
this.model.set("camera_control", "orbit");
this.camera_control_icon.active(true);
} else {
this.model.set("camera_control", "trackball");
this.camera_control_icon.active(false);
}
this.touch();
};
this.camera_control_icon.active(false);
this.select_icon = new ToolIcon("fa-pencil-square-o", this.toolbar_div);
this.select_icon.a.title = "Select mode (auto when control key is pressed)";
this.select_icon.a.onclick = () => {
if (this.model.get("mouse_mode") === "select") {
this.model.set("mouse_mode", "normal");
} else {
this.model.set("mouse_mode", "select");
}
this.update_icons();
this.touch();
};
this.select_icon.active(false);
this.select_icon_lasso = new ToolIconDropdown("fa-vine", this.select_icon.sub, "Lasso selector");
this.select_icon_circle = new ToolIconDropdown("fa-circle", this.select_icon.sub, "Circle selector");
this.select_icon_rectangle = new ToolIconDropdown("fa-square", this.select_icon.sub, "Rectangle selector");
this.select_icon_lasso.a.onclick = (event) => {
event.stopPropagation();
this.model.set("mouse_mode", "select");
this.model.set("selector", "lasso");
this.touch();
};
this.select_icon_circle.a.onclick = (event) => {
event.stopPropagation();
this.model.set("mouse_mode", "select");
this.model.set("selector", "circle");
this.touch();
};
this.select_icon_rectangle.a.onclick = (event) => {
event.stopPropagation();
this.model.set("mouse_mode", "select");
this.model.set("selector", "rectangle");
this.touch();
};
this.zoom_icon = new ToolIcon("fa-search-plus", this.toolbar_div);
this.zoom_icon.a.title = "Zoom mode (auto when control key is pressed, use scrolling)";
this.zoom_icon.a.onclick = () => {
if (this.model.get("mouse_mode") === "zoom") {
this.model.set("mouse_mode", "normal");
} else {
this.model.set("mouse_mode", "zoom");
}
this.touch();
};
// this.zoom_icon.active(false)
// using ctrl and shift, you can quickly change mode
// remember the previous mode so we can restore it
this.quick_mouse_mode_change = false;
this.quick_mouse_previous_mode = this.model.get("mouse_mode");
this.update_icons();
this.model.on("change:mouse_mode change:selector", this.update_icons, this);
this.model.on("change:mouse_mode change:selector", this.update_mouse_mode, this);
this.reset_icon = new ToolIcon("fa-home", this.toolbar_div);
this.reset_icon.a.title = "Reset view";
const initial_fov = this.model.get("camera_fov");
this.reset_icon.a.onclick = () => {
this.camera.copy(this.camera_initial);
if (this.camera.ipymodel) {
this.camera.ipymodel.syncToModel(true);
}
};
this.setting_icon = new ToolIcon("fa-cog", this.toolbar_div);
this.setting_icon_180 = new ToolIconDropdown("fa-circle", this.setting_icon.sub, "180 degrees");
this.setting_icon_360 = new ToolIconDropdown("fa-circle", this.setting_icon.sub, "360 degrees");
const add_resolution = (name, x, y) => {
const tool = new ToolIconDropdown("fa-cogs", this.setting_icon.sub, name + " (" + x + "x" + y + ")");
tool.a.onclick = (event) => {
this.model.set("width", x);
this.model.set("height", y);
this.touch();
};
};
add_resolution("default", this.model.get("width"), this.model.get("height"));
add_resolution("small", 500, 400);
add_resolution("medium", 640, 480);
add_resolution("large", 800, 600);
add_resolution("HD 720", 1280, 720);
add_resolution("HD", 1920, 1080);
add_resolution("2k", 2048, 1080);
add_resolution("2k x 2k", 2048, 2048);
add_resolution("4k UHD ", 3840, 2160);
add_resolution("4k", 4096, 2160);
add_resolution("4k x 4k", 4096, 4096);
// add_resolution('8k UHD', 7680, 4320)
const add_scaling = (x) => {
const tool = new ToolIconDropdown("fa-compress", this.setting_icon.sub, "Scale canvas (down) by " + x);
tool.a.onclick = (event) => {
this.model.set("displayscale", 1 / x);
this.touch();
};
};
add_scaling(1);
add_scaling(2);
add_scaling(4);
add_scaling(8);
this.setting_icon_180.a.onclick = (event) => {
event.stopPropagation();
if (this.model.get("panorama_mode") === "180") {
this.model.set("panorama_mode", "no");
} else {
this.model.set("panorama_mode", "180");
}
this.touch();
};
this.setting_icon_360.a.onclick = (event) => {
event.stopPropagation();
if (this.model.get("panorama_mode") === "360") {
this.model.set("panorama_mode", "no");
} else {
this.model.set("panorama_mode", "360");
}
this.touch();
};
this.setting_icon_360.active(this.model.get("panorama_mode") === "360");
this.setting_icon_180.active(this.model.get("panorama_mode") === "180");
this.model.on("change:panorama_mode", () => {
this.setting_icon_360.active(this.model.get("panorama_mode") === "360");
this.setting_icon_180.active(this.model.get("panorama_mode") === "180");
this.update_panorama();
});
this.el.classList.add("jupyter-widgets");
// set up WebGL using threejs, with an overlay canvas for 2d drawing
this.canvas_container = document.createElement("div");
this.canvas_overlay_container = document.createElement("div");
this.canvas_overlay = document.createElement("canvas");
this.canvas_overlay_container.appendChild(this.canvas_overlay);
this.canvas_container.appendChild(this.canvas_overlay_container);
this.renderer = new THREE.WebGLRenderer({alpha: true, antialias: true});
const update_pixel_ratio = () => {
this.renderer.setPixelRatio(this.model.get("pixel_ratio") || window.devicePixelRatio);
this._update_size();
};
this.renderer.setPixelRatio(this.model.get("pixel_ratio") || window.devicePixelRatio);
this.listenTo(this.model, "change:pixel_ratio", update_pixel_ratio);
this.canvas_renderer_container = document.createElement("div");
this.canvas_renderer_container.appendChild(this.renderer.domElement);
this.canvas_container.appendChild(this.canvas_renderer_container);
this.canvas_container.appendChild(this.canvas_overlay_container);
this.canvas_overlay_container.style.position = "absolute";
this.canvas_overlay_container.style.zIndex = "2";
this.canvas_overlay_container.style.pointerEvents = "none";
this.canvas_renderer_container.style.position = "absolute";
this.canvas_renderer_container.style.zIndex = "1";
this.canvas_container.style.position = "relative";
this.el.appendChild(this.canvas_container);
this.el.setAttribute("tabindex", "1"); // make sure we can have focus
// el_mirror is a 'mirror' dom tree that d3 needs
// we use it to attach axes and tickmarks to the dom
// which reflect the objects in the scene
this.el_mirror = document.createElement("div");
this.el.appendChild(this.el_mirror);
this.el_axes = document.createElement("div");
this.el_mirror.appendChild(this.el_axes);
this.renderer.domElement.addEventListener("wheel", this.mousewheel.bind(this), false);
// const VIEW_ANGLE = this.model.get("camera_fov");
// const aspect = width / height;
const NEAR = 0.01;
const FAR = 10000;
const orthoNEAR = -500;
const orthoFAR = 1000;
if (this.model.get("camera")) {
this.camera = this.model.get("camera").obj;
this.model.get("camera").on("change", () => {
// the threejs' lookAt ignore the quaternion, and uses the up vector
// we manually set it ourselve
if (!this.control_external) {
const up = new THREE.Vector3(0, 1, 0);
up.applyQuaternion(this.camera.quaternion);
this.camera.up = up;
this.camera.lookAt(0, 0, 0);
// TODO: shouldn't we do the same with the orbit control?
this.control_trackball.position0 = this.camera.position.clone();
this.control_trackball.up0 = this.camera.up.clone();
// TODO: if we implement figure.look_at, we should update control's target as well
this.update();
}
});
} else {
this.camera = new THREE.PerspectiveCamera(46, 1, NEAR, FAR);
// same default as the Python version
const z = 2 * Math.tan(45. / 2. * Math.PI / 180.) / Math.tan(this.model.get("camera_fov") / 2. * Math.PI / 180.);
this.camera.position.z = z;
}
this.camera_initial = this.camera.clone();
this.cube_camera = new THREE.CubeCamera(this.camera.near, this.camera.far, this.model.get("cube_resolution"));
this.camera_stereo = new THREE.StereoCamera();
this.renderer.setSize(width, height);
this.renderer_stereo = new THREE.StereoEffect(this.renderer);
this.renderer_selected = this.renderer_stereo;
const make_line = (x1, y1, z1, x2, y2, z2, material) => {
const geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(x1, y1, z1), new THREE.Vector3(x2, y2, z2));
return new THREE.Line(geometry, material);
};
const make_axis = (x, y, z, material) => {
return make_line(-0.5, -0.5, -0.5, -0.5 + x, -0.5 + y, -0.5 + z, material);
};
const linewidth = 1;
this.axes_material = new THREE.LineBasicMaterial({
color: "cyan",
linewidth,
});
this.xaxes_material = new THREE.LineBasicMaterial({
color: "red",
linewidth,
});
this.yaxes_material = new THREE.LineBasicMaterial({
color: "green",
linewidth,
});
this.zaxes_material = new THREE.LineBasicMaterial({
color: "blue",
linewidth,
});
this.x_axis = make_axis(1, 0, 0, this.xaxes_material);
this.y_axis = make_axis(0, 1, 0, this.yaxes_material);
this.z_axis = make_axis(0, 0, 1, this.zaxes_material);
this.axes = new THREE.Object3D();
this.axes.add(this.x_axis);
this.axes.add(this.y_axis);
this.axes.add(this.z_axis);
this.wire_box = new THREE.Object3D();
this.wire_box_x_line = make_line(-0.5, -0.5, -0.5, -0.5 + 1, -0.5, -0.5, this.axes_material);
this.wire_box.add(this.wire_box_x_line);
this.wire_box.add(make_line(-0.5, -0.5 + 1, -0.5, -0.5 + 1, -0.5 + 1, -0.5, this.axes_material));
this.wire_box.add(make_line(-0.5, -0.5, -0.5 + 1, -0.5 + 1, -0.5, -0.5 + 1, this.axes_material));
this.wire_box.add(make_line(-0.5, -0.5 + 1, -0.5 + 1, -0.5 + 1, -0.5 + 1, -0.5 + 1, this.axes_material));
this.wire_box_y_line = make_line(-0.5, -0.5, -0.5, -0.5, -0.5 + 1, -0.5, this.axes_material);
this.wire_box.add(this.wire_box_y_line);
this.wire_box.add(make_line(-0.5 + 1, -0.5, -0.5, -0.5 + 1, -0.5 + 1, -0.5, this.axes_material));
this.wire_box.add(make_line(-0.5, -0.5, -0.5 + 1, -0.5, -0.5 + 1, -0.5 + 1, this.axes_material));
this.wire_box.add(make_line(-0.5 + 1, -0.5, -0.5 + 1, -0.5 + 1, -0.5 + 1, -0.5 + 1, this.axes_material));
this.wire_box_z_line = make_line(-0.5, -0.5, -0.5, -0.5, -0.5, -0.5 + 1, this.axes_material);
this.wire_box.add(this.wire_box_z_line);
this.wire_box.add(make_line(-0.5 + 1, -0.5, -0.5, -0.5 + 1, -0.5, -0.5 + 1, this.axes_material));
this.wire_box.add(make_line(-0.5, -0.5 + 1, -0.5, -0.5, -0.5 + 1, -0.5 + 1, this.axes_material));
this.wire_box.add(make_line(-0.5 + 1, -0.5 + 1, -0.5, -0.5 + 1, -0.5 + 1, -0.5 + 1, this.axes_material));
// d3 data
this.axes_data = [{
name: "x",
label: "x",
object: null,
object_label: null,
translate: [0.0, -0.5, -0.5],
rotate: [Math.PI / 4., 0, 0],
rotation_order: "XYZ",
fillStyle: "#00FF00",
}, {
name: "y",
label: "y",
object: null,
object_label: null,
translate: [-0.5, 0.0, -0.5],
rotate: [Math.PI * 3. / 4., 0, Math.PI / 2.],
rotation_order: "ZXY",
fillStyle: "#00FF00",
}, {
name: "z",
label: "z",
object: null,
object_label: null,
translate: [-0.5, -0.5, 0.0],
rotate: [-Math.PI / 8., -Math.PI / 2., 0],
rotation_order: "YZX",
fillStyle: "#00FF00",
}];
this.ticks = 5; // hardcoded for now
// we have our 'private' scene, if we use the real scene, it gives buggy
// results in the volume rendering when we have two views
this.scene_volume = new THREE.Scene();
// could be removed when https://github.com/jovyan/pythreejs/issues/176 is solved
// the default for pythreejs is white, which leads the volume rendering pass to make everything white
this.scene_volume.background = null;
if (this.model.get("scene")) {
this.shared_scene = this.model.get("scene").obj;
this.model.get("scene").on("rerender", () => this.update());
} else {
this.shared_scene = new THREE.Scene();
}
this.scene_volume.add(this.camera);
// the threejs animation system looks at the parent of the camera and sends rerender msg'es
this.shared_scene.add(this.camera);
this.scene_scatter = new THREE.Scene();
this.scene_opaque = new THREE.Scene();
this.scene_opaque.add(this.wire_box);
this.scene_opaque.add(this.axes);
this.mesh_views = {};
this.scatter_views = {};
this.volume_views = {};
let render_width = width;
const render_height = height;
if (this.model.get("stereo")) {
render_width /= 2;
}
// Render pass targets
// float texture for better depth data, prev name back_texture
this.volume_back_target = new THREE.WebGLRenderTarget(render_width, render_height, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
type: THREE.FloatType,
format: THREE.RGBAFormat,
generateMipmaps: false,
});
this.geometry_depth_target = new THREE.WebGLRenderTarget(render_width, render_height, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBAFormat,
generateMipmaps: false,
});
this.geometry_depth_target.depthTexture = new THREE.DepthTexture(1, 1);
this.geometry_depth_target.depthTexture.type = THREE.UnsignedShortType;
this.color_pass_target = new THREE.WebGLRenderTarget(render_width, render_height, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
});
this.screen_pass_target = new THREE.WebGLRenderTarget(render_width, render_height, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
});
this.coordinate_target = new THREE.WebGLRenderTarget(render_width, render_height, {
minFilter: THREE.LinearFilter,
magFilter: THREE.NearestFilter,
});
this.screen_texture = this.color_pass_target.texture;
this.screen_scene = new THREE.Scene();
this.screen_scene_cube = new THREE.Scene();
this.screen_plane = new THREE.PlaneBufferGeometry(1.0, 1.0);
this.screen_material = new THREE.ShaderMaterial({
uniforms: {
tex: {
type: "t",
value: this.screen_pass_target.texture,
},
},
vertexShader: shaders.screen_vertex,
fragmentShader: shaders.screen_fragment,
depthWrite: false,
});
this.screen_material_cube = new THREE.ShaderMaterial({
uniforms: {
tex: {
type: "t",
value: this.cube_camera.renderTarget.texture,
},
},
vertexShader: shaders.screen_vertex,
fragmentShader: shaders.screen_fragment,
defines: {},
depthWrite: false,
});
this.screen_mesh = new THREE.Mesh(this.screen_plane, this.screen_material);
this.screen_mesh_cube = new THREE.Mesh(this.screen_plane, this.screen_material_cube);
this.screen_scene.add(this.screen_mesh);
this.screen_scene_cube.add(this.screen_mesh_cube);
this.screen_camera = new THREE.OrthographicCamera(-0.5, 0.5, 0.5, -0.5, -10000., 10000.);
this.screen_camera.position.z = 10;
this.update_panorama();
this.on("change:panorama_mode", this.update_panorama, this);
// we rely here on these events listeners to be executed before those of the controls
// since we disable the controls, seems to work on chrome
this.renderer.domElement.addEventListener("mousedown", this._mouse_down.bind(this), false);
this.renderer.domElement.addEventListener("mousemove", this._mouse_move.bind(this), false);
this.renderer.domElement.addEventListener("dblclick", this._mouse_dbl_click.bind(this), false);
this.renderer.domElement.addEventListener("contextmenu", (event) => {
event.preventDefault();
event.stopPropagation();
}, false);
window.addEventListener("mouseup", this._mouse_up.bind(this), false);
this.mouse_inside = false;
this.mouse_trail = []; // list of x, y positions
this.select_overlay = null; // lasso or sth else?
// setup controls, 2 builtin custom controls, or an external
// pythreejs control
this.control_trackball = new THREE.TrackballControls(this.camera, this.renderer.domElement);
this.control_orbit = new THREE.OrbitControls(this.camera, this.renderer.domElement);
this.control_trackball.dynamicDampingFactor = 1.;
this.control_trackball.noPan = true;
this.control_orbit.enablePan = false;
this.control_orbit.dampingFactor = 1.;
this.update_mouse_mode();
this.control_orbit.rotateSpeed = 0.5;
this.control_trackball.rotateSpeed = 0.5;
this.control_trackball.zoomSpeed = 3.;
const update_angles_bound = this.update_angles.bind(this);
const update_bound = this.update.bind(this);
this.control_trackball.addEventListener("end", update_angles_bound);
this.control_orbit.addEventListener("end", update_angles_bound);
this.control_trackball.addEventListener("change", update_bound);
this.control_orbit.addEventListener("change", update_bound);
const sync_controls_external = () => {
const controls = this.model.get("controls");
const controls_previous = (this.model.previousAttributes as any).controls;
// first remove previous event handlers
if (controls_previous) {
const control_external = controls_previous.obj;
control_external.removeEventListener("end", update_angles_bound);
control_external.removeEventListener("change", update_bound);
control_external.dispose();
}
// and add new event handlers
if (controls) {
// get the threejs object
this.control_external = controls.obj;
this.control_external.addEventListener("end", update_angles_bound);
this.control_external.addEventListener("change", update_bound);
this.control_external.connectEvents(this.el); // custom pythreejs method
} else {
this.control_external = null;
}
this.update_mouse_mode();
};
sync_controls_external();
this.model.on("change:controls", () => {
sync_controls_external();
});
window.addEventListener("deviceorientation", this.on_orientationchange.bind(this), false);
const render_size = this.getRenderSize();
this.material_multivolume = new THREE.ShaderMaterial({
uniforms: {
back_tex: {
type: "t",
value: this.volume_back_target.texture,
},
geometry_depth_tex: {
type: "t",
value: this.geometry_depth_target.depthTexture,
},
volumes: {
type: "tv",
value: [{}],
},
data: {
type: "tv",
value: [],
},
transfer_function: {
type: "tv",
value: [],
},
volumes_max_int: {
type: "tv",
value: [{}],
},
data_max_int: {
type: "tv",
value: [],
},
transfer_function_max_int: {
type: "tv",
value: [],
},
ambient_coefficient: {
type: "f",
value: this.model.get("ambient_coefficient"),
},
diffuse_coefficient: {
type: "f",
value: this.model.get("diffuse_coefficient"),
},
specular_coefficient: {
type: "f",
value: this.model.get("specular_coefficient"),
},
specular_exponent: {
type: "f",
value: this.model.get("specular_exponent"),
},
brightness: {
type: "f",
value: 2.,
},
render_size: {
type: "2f",
value: render_size,
},
steps: {
type: "f",
value: 10,
},
},
blending: THREE.CustomBlending,
blendSrc: THREE.OneFactor,
blendDst: THREE.OneMinusSrcAlphaFactor,
blendEquation: THREE.AddEquation,
transparent: true,
defines: {},
side: THREE.FrontSide,
});
// a clone of the box_material_volr, with a different define (faster to render)
this.material_multivolume_depth = new THREE.ShaderMaterial({
uniforms: this.material_multivolume.uniforms,
blending: THREE.NoBlending,
defines: {
COORDINATE: true,
},
side: THREE.FrontSide,
});
this.model.on("change:scatters", this.update_scatters, this);
this.update_scatters();
this.model.on("change:meshes", this.update_meshes, this);
this.update_meshes();
this.model.on("change:volumes", this.update_volumes, this);
this.update_volumes();
this.update_size();
const that = this;
this.el.addEventListener("change", this.update.bind(this)); // remove when using animation loop
// TODO: remove this when we fully depend on the camera worldMatrix
const update_matrix_world_scale = () => {
this.model.set("matrix_world", this._get_view_matrix().elements.slice());
this.touch();
};
this.model.on("change:xlim change:ylim change:zlim", () => {
update_matrix_world_scale();
});
if (this.model.get("camera")) {
this.model.get("camera").on("change:matrixWorld", () => {
update_matrix_world_scale();
});
update_matrix_world_scale();
const update_matrix_projection = () => {
this.model.set("matrix_projection", this.camera.projectionMatrix.elements.slice());
};
update_matrix_projection();
this.model.get("camera").on("change:projectionMatrix", () => {
update_matrix_projection();
});
update_matrix_projection();
}
this.model.on("change:camera_control", this.update_mouse_mode, this);
this.model.on("change:xlabel change:ylabel change:zlabel", this.update, this);
this.model.on("change:render_continuous", this.update, this);
this.model.on("change:style", this.update, this);
const scales = this.model.get("scales");
for (const coordinate of ["x", "y", "z"]) {
scales[coordinate].on("change", this.update, this);
}
this.model.on("change:xlim change:ylim change:zlim ", this.update, this);
this.model.on("change:stereo", this.update_size, this);
this.model.on("change:eye_separation", this.update, this);
this.model.on("change:camera_fov", this.update_current_control, this);
this.model.on("change:width", this.update_size, this);
this.model.on("change:height", this.update_size, this);
this.model.on("change:displayscale", this.update_size, this);
this.model.on("change:ambient_coefficient", this.update_light, this);
this.model.on("change:diffuse_coefficient", this.update_light, this);
this.model.on("change:specular_coefficient", this.update_light, this);
this.model.on("change:specular_exponent", this.update_light, this);
const update_center = () => {
// WARNING: we cheat a little by setting the scene positions (hence the minus) since it is
// easier, might get us in trouble later?
for (const scene of [this.scene_volume, this.scene_opaque, this.scene_scatter]) {
const pos = this.model.get("camera_center");
scene.position.set(-pos[0], -pos[1], -pos[2]);
}
this.update();
};
this.model.on("change:camera_center", update_center);
update_center();
this.model.on("change:tf", this.tf_set, this);
this.listenTo(this.model, "msg:custom", this.custom_msg.bind(this));
this.renderer.domElement.addEventListener("resize", this.on_canvas_resize.bind(this), false);
this.update();
// ensure initial sync of view with figure model
this.update_current_control();
this.update_light();
let stream;
if (this.model.get("capture_fps")) {
stream = this.renderer.domElement.captureStream(this.model.get("capture_fps"));
} else {
stream = this.renderer.domElement.captureStream();
}
(this.model as any).stream = Promise.resolve(stream);
(window as any).last_figure_stream = (stream);
(window as any).last_figure = this;