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ADAGE Unity Client Release June 24, 2014

###New Features

  • Upgrades to the editor settings to make server connection and login configuration easier.
  • Messenger class for querying data from the unity client. Useful for building realtime scoreboard, heatmap or other data driven tools that can accompany a game.
  • Beginning support for uploading game specific data structure specification to the Game Version data API. This will enable more server side support of analysis and error checking of game data.

###Bug Fixes

  • Protection errors caused by referenced data being buffered before being pushed to the server
  • Memory optimizations for data buffering

ADAGE Unity Client Release April 1, 2014

###New Features

  • Support for Save Game and Configuration File API.
  • Beginning of support for multiple users on a single device.
  • Option to have game handle login UI.
  • Option to force login of a pre-registered user account.
  • Device info log on start game.
  • Support for a game id and other revisions to the ADAGE Data specification
  • Automatic Keyboard and Mouse log capture.
  • ADAGETracker for querying ADAGE data from Unity.

###Bug Fixes

  • Fallback to local data storage now does incremental write instead of storing all data in memory.
  • Fixed save and restore of last logged in player fixing the issue with creating enourmous amounts of guest accounts or having to manually login at game start.