###New Features
- Upgrades to the editor settings to make server connection and login configuration easier.
- Messenger class for querying data from the unity client. Useful for building realtime scoreboard, heatmap or other data driven tools that can accompany a game.
- Beginning support for uploading game specific data structure specification to the Game Version data API. This will enable more server side support of analysis and error checking of game data.
###Bug Fixes
- Protection errors caused by referenced data being buffered before being pushed to the server
- Memory optimizations for data buffering
###New Features
- Support for Save Game and Configuration File API.
- Beginning of support for multiple users on a single device.
- Option to have game handle login UI.
- Option to force login of a pre-registered user account.
- Device info log on start game.
- Support for a game id and other revisions to the ADAGE Data specification
- Automatic Keyboard and Mouse log capture.
- ADAGETracker for querying ADAGE data from Unity.
###Bug Fixes
- Fallback to local data storage now does incremental write instead of storing all data in memory.
- Fixed save and restore of last logged in player fixing the issue with creating enourmous amounts of guest accounts or having to manually login at game start.