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Obq_Arnold_Shaders

Arnold shaders developed by ObliqueFX.

Maya ID Block is: 0x0011CD40 : 0x0011CE3F Registered for Oblique FX [Marc-Antoine Desjardins]

Read the provided INSTALL.txt file to learn how to compile and/or install the shaders.

To help us make better shaders and documentation, please report all bugs, send us comments or suggestions and send some renders with a short description of the project to marcantoinedesjardins@gmail.com.

License

Copyright (c) 2012-2015 Marc-Antoine Desjardins, ObliqueFX (marcantoinedesjardins@gmail.com)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php

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Obq_Shaders for Arnold

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