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BrainBotScene.hpp
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BrainBotScene.hpp
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/*
Copyright (C) 2012 William James Dyce and Guillaume Surroca
This program is free software: you can redistribute it and/or modify
it under he terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BRAINBOTSCENE_HPP_INCLUDED
#define BRAINBOTSCENE_HPP_INCLUDED
#include "engine/math/V3.hpp"
#include "engine/scenes/GameState.hpp"
#include "pathing/NavGridMaze.hpp"
#include "game_objects/BrainBot.hpp"
#include "view/NavGridView.hpp"
#include "view/StrategyCamera.hpp"
#include "formations/Group.hpp"
class BrainBotScene : public GameState
{
/// ATTRIBUTES
private:
// grid
NavGridMaze grid;
NavGridView gridView;
// objects
Group* player;
// camera controls
StrategyCamera camera;
bool left, right, up, down, forward, backward;
/// METHODS
public:
// Creation, destruction
BrainBotScene();
int startup();
int shutdown();
// Overrides GameState
int update(float delta);
int trigger(int which, bool pressed);
void draw();
};
#endif // BRAINBOTSCENE_HPP_INCLUDED