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ImageGrid.lua
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ImageGrid.lua
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--[[
"Unrequited", a Löve 2D extension library
(C) Copyright 2013 William Dyce
All rights reserved. This program and the accompanying materials
are made available under the terms of the GNU Lesser General Public License
(LGPL) version 2.1 which accompanies this distribution, and is available at
http://www.gnu.org/licenses/lgpl-2.1.html
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--[[------------------------------------------------------------
IMPORTS
--]]------------------------------------------------------------
local Class = require("unrequited/Class")
local useful = require("unrequited/useful")
--[[------------------------------------------------------------
TILESET CLASS
--]]------------------------------------------------------------
local TileSet = Class
{
init = function(self, tileset)
-- read the Tile.d exported Lua tileset object
self.image = love.graphics.newImage(tileset.image)
self.quadw = tileset.tilewidth
self.quadh = tileset.tileheight
-- ... number of tiles
self.n_across = math.floor(tileset.imagewidth
/ tileset.tilewidth)
self.n_down = math.floor(tileset.imageheight
/ tileset.tileheight)
self.n_total = self.n_down*self.n_across
-- ... first tile identifier
self.first_id = tileset.firstgid
-- create quads
self.quads = {}
for y = 1, self.n_down do
for x = 1, self.n_across do
table.insert(self.quads, love.graphics.newQuad(
(x-1)*self.quadw, (y-1)*self.quadh,
self.quadw, self.quadh,
tileset.imagewidth, tileset.imageheight))
end
end
end
}
function TileSet:tryDraw(id, x, y)
-- offset id and check if it's one of this tileset's
id = id - self.first_id + 1
if (id < 1) or (id > self.n_total) then
return false -- fail!
end
-- draw using the appropriate quad and report success
love.graphics.drawq(self.image, self.quads[id],
(x-1)*self.quadw, (y-1)*self.quadh)
return true -- success!
end
--[[------------------------------------------------------------
IMAGEGRID CLASS
--]]------------------------------------------------------------
--[[------------------------------------------------------------
Initialisation
--]]
local ImageGrid = Class
{
init = function(self, mapfile)
-- grab the size of the tiles
self.quadw = mapfile.tilewidth
self.quadh = mapfile.tileheight
-- grab the size of the map
self.w = mapfile.width
self.h = mapfile.height
-- grab the tilesets
self.tilesets = {}
for t, tileset in ipairs(mapfile.tilesets) do
-- create a new TileSet object
table.insert(self.tilesets, TileSet(tileset))
end
-- create graphics layers
self.layers = {}
local z = 1
-- ... for each layer
for _, layer in ipairs(mapfile.layers) do
--! GENERATE IMAGE GRID
if layer.type == "tilelayer" then
if layer.type == "tilelayer" then
-- the mapfile stores tiles in [row, col] format
local temp_layer = {}
local data_i = 1
for row = 1, self.h do
temp_layer[row] = {}
for col = 1, self.w do
temp_layer[row][col] = layer.data[data_i]
data_i = data_i + 1
end
end
-- we want them in [x, y] format, so we transpose
self.layers[z] = {}
for x = 1, self.w do
self.layers[z][x] = {}
for y = 1, self.h do
self.layers[z][x][y] = temp_layer[y][x]
end
end
-- increment the layer counter
z = z + 1
end
end
end
end
}
--[[------------------------------------------------------------
Game Loop
--]]
function ImageGrid:tryDraw(id, x, y)
for _, tileset in ipairs(self.tilesets) do
if tileset:tryDraw(id, x, y) then
return true -- success!
end
end
return false -- failure!
end
function ImageGrid:draw(view)
local start_x = math.max(1,
math.floor(view.x / self.quadw))
local end_x = math.min(self.w,
start_x + math.ceil(view.w / self.quadw))
local start_y = math.max(1,
math.floor(view.y / self.quadh))
local end_y = math.min(self.h,
start_y + math.ceil(view.h / self.quadh))
for z, layer in ipairs(self.layers) do
for x = start_x, end_x do
for y = start_y, end_y do
self:tryDraw(layer[x][y], x, y)
end
end
end
--TODO use sprite batches
end
--[[------------------------------------------------------------
EXPORT
--]]------------------------------------------------------------
return ImageGrid