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State Clicker

This Godot project is a simple proof of concept to show how you can manage multiple states using shared objects instead of directly referencing nodes, propagating signals through the scene tree or using global objects (autoloads/singletons).

video.mp4

Explanation

The way I used to make my games: before

vs The way I'm doing it in this project: after

You can find a full explanation in this blog post: https://tumeo.space/gamedev/2023/10/18/godot-states/

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A simple clicker game using shared objects to manage multiple states.

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