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Collision Detection issue #64
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It is still there, it's just very rare |
I have been doing more testing and this only occurs when jumping from higher velocities (approximately 5-6 tilesizes ) |
Hmm.. is there any chance that because it's moving so fast, you're referring to "adjacent blocks" that are no longer adjacent? |
I added terminal velocity a while back so it never gets the wrong block.. |
Linked to issue #42 although without the teleportation issue |
This happens when you hit the side of a block from the top I think and the character sinks in.
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