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A university assignment to produce a 2D vector physics based game.

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University Project - Galactic Defense

A project from my second year of university as part of a games programming module. For this assignment, it was required to make a game making use of a self developed Vector2D class such that a ships movement was controlled via adding forces. For this game, I chose to make a randomly generating level based game with a combination of special and standard stages. While, from a game design point of view, the game is underdeveloped; it was created to meet the specific criteria of the assignment.

Controls

  • W - Move the ship up. Also used for up in menus.
  • S - Move the ship down. Also used for down in menus.
  • A - Move the ship left. Also used for left in menus.
  • D - Move the ship right. Also used for right in menus.
  • Q - Rotate the ship anti-clockwise.
  • E - Rotate the ship clockwise.
  • Space - Fire the ships weapon.
  • Enter - Used to select in menus.

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A university assignment to produce a 2D vector physics based game.

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