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Making singularity happen
๐Ÿ˜œ
Making singularity happen
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willlogs/README.md

I'm an enthusiastic and driven engineer, passionate about building innovative solutions from the ground up. My motivation comes from the thrill of creating something new, something impactful. ๐Ÿš€

Feel free to explore my work:

My Skillset ๐Ÿ› ๏ธ

As an ever-evolving professional, I continuously hone my skills. Here's where I stand currently:

Proficient (๐ŸŸข Strong)

  • Unity 4.5/5
  • C# 4/5
  • Problem Solving 4/5
  • Vim 4/5

Intermediate (๐ŸŸก Developing)

  • C++ 2.5/5
  • Gazebo 3/5
  • ROS 3/5
  • Verilog 3/5
  • Shader Programming 3.5/5
  • ReactJS 2/5
  • VueJS 2/5
  • NodeJS 3/5
  • Python 3.5/5
  • OpenGL 3.5/5
  • MongoDB 3/5
  • SQL 3/5
  • Linux 3/5
  • PyTorch 3.5/5
  • TensorFlow 3/5
  • Machine Learning 3/5
  • Reinforcement Learning 3/5
  • DeFi 2.5/5
  • Solidity 2.5/5

Additional Skills ๐ŸŒ

  • Docker 3/5
  • Kubernetes 2.5/5
  • AWS / GCloud 3/5
  • Git 3.5/5

I'm always excited to collaborate on innovative projects and open to learning new technologies. Let's connect and build the future together! ๐Ÿ’ก


Feel free to adjust the ratings and add any additional skills or personal touches as you see fit! ๐ŸŒŸ

Popular repositories

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    Optimized 3D grass for unity that works on Mobile. OpenGL 3.5+

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    A physics system and ECS developed for heaps.io game engine.

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  3. unreal-reinforcement unreal-reinforcement Public

    reinforcement learning example for unreal engine using openai baselines and obviously unreal engine! duh!

    C++ 29 7

  4. monogame-ecs-base monogame-ecs-base Public

    Entity component system implemented on xna platform; This is a base project so you have to download it and load it up and then start replacing things and make up your game on it, just to assure youโ€ฆ

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