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Create a `sleep` keyword in GDScript. #30

willnationsdev opened this Issue Mar 6, 2019 · 1 comment


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commented Mar 6, 2019

Implement a sleep utility in GDScript by making the parser convert sleep 100 to yield(get_tree().create_timer(100), "timeout").

@willnationsdev willnationsdev created this issue from a note in Game Development (To do) Mar 6, 2019

@willnationsdev willnationsdev moved this from To do to Up Next in Game Development Mar 6, 2019

@willnationsdev willnationsdev moved this from Up Next to In progress in Game Development Mar 6, 2019

@willnationsdev willnationsdev moved this from In progress to Archived in Game Development Mar 10, 2019


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commented Mar 10, 2019

The implementation I had envisioned was actually an incomplete solution to this problem, so I have no intention of continuing to try and add this feature (other priorities).

Game Development automation moved this from Archived to Done Mar 10, 2019

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