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Problems with WebGL (x64). #555

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mir556 opened this issue May 7, 2024 · 4 comments
Open

Problems with WebGL (x64). #555

mir556 opened this issue May 7, 2024 · 4 comments
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@mir556
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mir556 commented May 7, 2024

WebGL always breaks down after a while on the 64-bit version of the program (I also checked the 32-bit version, it worked fine). I have been switching chrome flags (vulcan, jungle and other flags related to the video) for a long time and have not been able to solve the problem.

How and where did I see this error:
It was tested on Windows XP x64 sp2 with all updates with an integrated graphics engine from intel core i5 with 256 MB of dedicated video memory. You just install the latest version of Supermium 122 64 and go to some website, after a while everything freezes (for a short time) and WebGL breaks. A complete restart of the browser helps, but it repeats.

Desktop:

  • OS: Windows XP x64
  • Bitness of browser: 64 bit only
  • WebGL always crashes after a while in all tabs at once. It is not necessary that it be used on any of them.
@mir556 mir556 added the bug Something isn't working label May 7, 2024
@win32ss
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win32ss commented May 7, 2024

Do any error messages appear? I would also like to see the results of the chrome://gpu page.

@mir556
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mir556 commented May 8, 2024

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@mir556
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mir556 commented May 8, 2024

@mir556
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mir556 commented May 8, 2024

When I turn on the Unsafe Web GPU Support and Angle-dx9 flags, it tries to run hardware acceleration (and judging by the fragments, it almost succeeds). In the 32-bit version, when setting these flags, it does not include hardware acceleration, but, it doesn't take off there after 1-2 minutes. Here is a file taken from the 32-bit version:
about-gpu-2024-05-08T16-24-13-174Z.txt

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