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gua_scene.75376954.map
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gua_scene.75376954.map
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{"version":3,"sources":["node_modules/@babel/runtime/helpers/classCallCheck.js","node_modules/@babel/runtime/helpers/createClass.js","guagame/gua_scene.js"],"names":["GuaScene","game","i"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;;ACNA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;;;;;;;;IChBMA;;;AACF,oBAAYC,IAAZ,EAAkB;AAAA;AACd,SAAKA,IAAL,GAAYA,IAAZ;AACH;;;;2BAKM,CAEN;;;6BACQ,CAER;;;yBATUA,MAAM;AACb,UAAIC,CAAC,GAAG,IAAI,IAAJ,CAASD,IAAT,CAAR;AACA,aAAOC,CAAP;AACH","file":"gua_scene.75376954.map","sourceRoot":"..","sourcesContent":["function _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nmodule.exports = _classCallCheck;","function _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nmodule.exports = _createClass;","class GuaScene {\n constructor(game) {\n this.game = game\n }\n static new(game) {\n var i = new this(game)\n return i\n }\n draw() {\n\n }\n update() {\n\n }\n}\n"]}