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Updated ddraw-Rendering_Targets patchset
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alesliehughes committed Dec 2, 2018
1 parent ce62e30 commit 735aa27
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Showing 3 changed files with 28 additions and 10 deletions.
@@ -1,4 +1,4 @@
From cf433894ff56fda93491753843e0f4f658f67c8c Mon Sep 17 00:00:00 2001
From 599d50340aaf37f2eb39a789a4034e677d52e92c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Wed, 29 Jul 2015 17:09:50 +0200
Subject: [PATCH] ddraw: Create rendering targets in video memory if possible.
Expand All @@ -12,10 +12,10 @@ Based on a patch by Henri Verbeet.
4 files changed, 53 insertions(+), 15 deletions(-)

diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 9a40bc9..6f3d058 100644
index 6b2abe3..dfd52a0 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -4210,7 +4210,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
@@ -4209,7 +4209,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);

wined3d_mutex_lock();
Expand All @@ -24,7 +24,7 @@ index 9a40bc9..6f3d058 100644
{
*device = &object->IDirect3DDevice7_iface;
}
@@ -4239,7 +4239,7 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
@@ -4238,7 +4238,7 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
return CLASS_E_NOAGGREGATION;

wined3d_mutex_lock();
Expand All @@ -33,7 +33,7 @@ index 9a40bc9..6f3d058 100644
{
*device = &device_impl->IDirect3DDevice3_iface;
}
@@ -4265,7 +4265,7 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
@@ -4264,7 +4264,7 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
iface, debugstr_guid(riid), surface, device);

wined3d_mutex_lock();
Expand All @@ -43,7 +43,7 @@ index 9a40bc9..6f3d058 100644
*device = &device_impl->IDirect3DDevice2_iface;
}
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 495cb8b..4af638b 100644
index b035a7e..699f719 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -303,6 +303,7 @@ struct d3d_device
Expand Down Expand Up @@ -152,7 +152,7 @@ index 0d48c7d..2bef17d 100644
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(object);
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 5ce1d85..e729348 100644
index 8190442..c73981b 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -226,7 +226,7 @@ static HRESULT WINAPI ddraw_surface7_QueryInterface(IDirectDrawSurface7 *iface,
Expand Down Expand Up @@ -194,11 +194,11 @@ index 5ce1d85..e729348 100644
+ */
+ if ((desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) &&
+ SUCCEEDED(hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
+ WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_RENDERTARGET,
+ WINED3D_DEVICE_TYPE_HAL, mode.format_id, 0,
+ bind_flags, WINED3D_RTYPE_TEXTURE_2D, wined3d_desc.format)))
+ {
+ FIXME("Application wants to create rendering target in system memory, using video memory instead\n");
+ wined3d_desc.usage |= WINED3DUSAGE_RENDERTARGET;
+ wined3d_desc.usage = wined3d_desc.bind_flags;
+ }
+ else
+ wined3d_desc.access = WINED3D_RESOURCE_ACCESS_CPU
Expand Down
1 change: 0 additions & 1 deletion patches/ddraw-Rendering_Targets/definition
@@ -1,2 +1 @@
Fixes: [34906] Use video memory for rendering targets if possible
Disabled: True
19 changes: 19 additions & 0 deletions patches/patchinstall.sh
Expand Up @@ -129,6 +129,7 @@ patch_enable_all ()
enable_ddraw_Fix_Typos="$1"
enable_ddraw_FlipToGDISurface="$1"
enable_ddraw_IDirect3DTexture2_Load="$1"
enable_ddraw_Rendering_Targets="$1"
enable_ddraw_Silence_FIXMEs="$1"
enable_ddraw_Write_Vtable="$1"
enable_dinput_Deadlock="$1"
Expand Down Expand Up @@ -543,6 +544,9 @@ patch_enable ()
ddraw-IDirect3DTexture2_Load)
enable_ddraw_IDirect3DTexture2_Load="$2"
;;
ddraw-Rendering_Targets)
enable_ddraw_Rendering_Targets="$2"
;;
ddraw-Silence_FIXMEs)
enable_ddraw_Silence_FIXMEs="$2"
;;
Expand Down Expand Up @@ -3268,6 +3272,21 @@ if test "$enable_ddraw_IDirect3DTexture2_Load" -eq 1; then
) >> "$patchlist"
fi

# Patchset ddraw-Rendering_Targets
# |
# | This patchset fixes the following Wine bugs:
# | * [#34906] Use video memory for rendering targets if possible
# |
# | Modified files:
# | * dlls/ddraw/ddraw.c, dlls/ddraw/ddraw_private.h, dlls/ddraw/device.c, dlls/ddraw/surface.c
# |
if test "$enable_ddraw_Rendering_Targets" -eq 1; then
patch_apply ddraw-Rendering_Targets/0001-ddraw-Create-rendering-targets-in-video-memory-if-po.patch
(
printf '%s\n' '+ { "Michael Müller", "ddraw: Create rendering targets in video memory if possible.", 1 },';
) >> "$patchlist"
fi

# Patchset ddraw-Silence_FIXMEs
# |
# | Modified files:
Expand Down

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