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shoot.c
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shoot.c
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//This is a NGPC VGM file converted to c format
//The VGM header and footer were stripped.
#define shoot_loop_point 0x-00000F5
const unsigned char shoot[] = {
0x30,0x9F,0x50,0x9F,0x30,0xBF,0x50,0xBF,0x30,0xDF,0x50,0xDF,0x30,0xFF,0x50,0xFF,
0x30,0xE7,0x50,0xFF,0x30,0xF9,0x30,0xCD,0x30,0x01,0x62,0x50,0xFF,0x30,0xFA,0x62,
0x50,0xFF,0x30,0xFA,0x62,0x50,0xFF,0x30,0xFA,0x62,0x50,0xFF,0x30,0xF9,0x62,0x50,
0xFF,0x30,0xF9,0x62,0x50,0xFF,0x30,0xF9,0x62,0x50,0xFF,0x30,0xF9,0x62,0x50,0xFF,
0x30,0xF9,0x62,0x50,0xFF,0x30,0xF9,0x62,0x50,0xFF,0x30,0xF8,0x62,0x50,0xFF,0x30,
0xF8,0x62,0x50,0xFF,0x30,0xF7,0x62,0x50,0xFF,0x30,0xF6,0x62,0x50,0xFF,0x30,0xF5,
0x62,0x50,0xFF,0x30,0xF5,0x62,0x50,0xFF,0x30,0xF4,0x62,0x50,0xFF,0x30,0xF3,0x62,
0x50,0xFF,0x30,0xF2,0x62,0x50,0xFF,0x30,0xF1,0x62,0x50,0xFF,0x30,0xF0,0x62,0x50,
0xFF,0x30,0xF6,0x62,0x50,0xFF,0x30,0xF5,0x62,0x50,0xFF,0x30,0xF5,0x62,0x50,0xFF,
0x30,0xF0,0x30,0xCF,0x30,0x0C,0x62,0x50,0xFF,0x30,0xF1,0x62,0x50,0xFF,0x30,0xF2,
0x62,0x50,0xFF,0x30,0xF3,0x62,0x50,0xFF,0x30,0xF4,0x62,0x50,0xFF,0x30,0xF5,0x62,
0x50,0xFF,0x30,0xFF,0x30,0xCF,0x30,0x0C,0x62,0x62,0x62,0x66,0x47,0x64,0x33,0x20,
0x00,0x01,0x00,0x00,0x4E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x54,0x00,0x6F,0x00,0x73,0x00,0x68,0x00,0x69,0x00,0x62,0x00,0x61,0x00,0x20,0x00,
0x54,0x00,0x36,0x00,0x57,0x00,0x32,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x46,0x00,0x75,0x00,0x72,0x00,0x6E,0x00,0x61,0x00,0x63,0x00,
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0x72,0x00,0x00,0x00,0x00,0x00,};