winteriscomingpinball/vgmlib-ngpc-t6w28
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VGMlib for NGPC A T6W28 VGM driver and C library for playback of VGM files composed for T6W28 as BGM and SFX Coded by winteriscoming Special thanks to sodthor, mic_, and Ivan Mackintosh The library was designed to work with the established C framework for NGPC development. Furnace can be used to create VGM tracks in NGP (T6W28) format for both BGM and SFX. The VGM files need to be converted to C using ngpc_vgm2c.py. To use once VGM files are converted: -In your NGPC main file, include vgmplayer.c. -Include all converted VGM C files. -Establish a vblank interrupt and call VGM_SendData() within it. -At some point before playing BGM or SFX, install the driver with VGM_InstallSoundDriver() At that point, you can call any of these: -VGM_PlaySFX(u8*SFX_Data) -VGM_PlayBGM_X_Times(u8*BGM_Data, u32 loop_point, u8 num) -VGM_PlayBGM_Loop(u8*BGM_Data, u32 loop_point) If BGM is playing, you can call this: -VGM_StopBGM() If BGM is stopped with VGM_StopBGM(), you can call this: -VGM_ResumeBGM() All functions are documented more thoroughly in comments found in vgmplayer.c.
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VGM driver for NGPC development with support for BGM and SFX
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