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I can't reproduce this. I tried using a modded client (launched in debug mode) in single player and against a local server (also launched in debug mode) on 081d033 as well as a vanilla client against the red magic server on 1.12.2-2.1.0-SNAPSHOT.
The only thing I can see that might be mistaken for a WOL bug is that you can get stuck in the ground which can cause a jumpy camera, but you can do that with both variants listed above if you look slightly downwards by executing /tp ~ ~ ~ ~ 0.01 before executing the Lua command.
But then again you can achieve this effect by standing on the ground and executing: /tp ~ ~-.001 ~
The problem is that the players's rotation is somehow reseted to a previous value.
When I execute this code:
and do look around by mouse, the vision is jumpy.
For comparison, the following code works just fine:
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