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Pull values from gamepads over USB
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examples
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LICENSE.txt
README.md
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gamepad.gemspec

README.md

gamepad

Gamepad is a gem I wrote to get the values of my xbox1 controller in a ruby program (to control my Parrot AR drone). I plan to use it for piloting my Parrot AR drone and other robotics stuff. So far I've only used it to control my ping-pong robot though. It wasn't designed for use in game libraries, but it might work for you.

Right now only (original) xbox1 controllers are supported. I plan to add PS1 controller support when I have time, and support for other controllers if I ever get any (and also have time).

This is my first adventure into programming a Ruby c extention, and into c itself, so this lib is probably not safe to use in production, but then who needs to interface with an xbox1 controller in production…

Gamepad is a very early dev release made for me to play around with the xbox gamepad from Ruby, the API will likely change. Pull requests welcome.

Installation

On a mac:

    brew install libusbx

On another platform YMMV. Add this line to your application's Gemfile:

    gem 'gamepad'

And then execute:

    $ bundle

Or install it yourself as:

    $ gem install gamepad

Usage

Plug your xbox controller into your computer using an xbox -> USB adaptor (they're pretty cheap, I got mine off ebay) then run:

require 'gamepad'

gamepad = GameController::Xbox1.new
gamepad.on_changed do |values|
    puts "Changed to #{values.inspect}"
end

See examples/.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

TODO

  • auto-detect xbox controllers being added/removed
  • Handle more than one controller type
  • display_xbox_status(libusb_device_handle *handle) crashes when the xbox controller is not connected
  • ps1 controller
  • Maybe use the async API of libusbx
  • Signal handling is kind of odd

Author

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