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SplitterObjects.cs
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SplitterObjects.cs
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using System;
using System.ComponentModel;
namespace LiveSplit.Celeste {
public enum LogObject {
CurrentSplit,
Pointers,
PointerVersion,
GameTime,
LevelTime,
ShowInputUI,
Menu,
Completed,
Started,
AreaID,
AreaMode,
LevelName,
Strawberries,
HeartGems,
Cassettes,
HighPriority
}
public enum Area {
Menu = -1,
Prologue = 0,
ForsakenCity = 1,
OldSite = 2,
CelestialResort = 3,
GoldenRidge = 4,
MirrorTemple = 5,
Reflection = 6,
TheSummit = 7,
Epilogue = 8,
Core = 9,
Farewell = 10
}
public enum AreaMode {
None = -1,
ASide = 0,
BSide = 1,
CSide = 2
}
public enum Menu {
InGame = 0,
Intro = 14,
FileSelect = 60,
MainMenu = 64,
ChapterSelect = 80,
ChapterPanel = 168,
FileRename = 180
}
public enum SplitType {
[Description("Manual Split (Not Automatic)")]
Manual,
[Description("Any Chapter (Complete)")]
ChapterA,
[Description("Any Heart Gem (Pickup)")]
HeartGemAny,
[Description("Level (On Enter)")]
LevelEnter,
[Description("Level (On Exit)")]
LevelExit,
[Description("Prologue (Complete)")]
Prologue,
[Description("Chapter 1 - Crossing (A) / Contraption (B) (CP 1)")]
Chapter1Checkpoint1,
[Description("Chapter 1 - Chasm (A) / Scrap Pit (B) (CP 2)")]
Chapter1Checkpoint2,
[Description("Chapter 1 - Forsaken City A/B/C (Complete)")]
Chapter1,
[Description("Chapter 2 - Intervention (A) / Combination Lock (B) (CP 1)")]
Chapter2Checkpoint1,
[Description("Chapter 2 - Awake (A) / Dream Altar (B) (CP 2)")]
Chapter2Checkpoint2,
[Description("Chapter 2 - Old Site A/B/C (Complete)")]
Chapter2,
[Description("Chapter 3 - Huge Mess (A) / Staff Quarters (B) (CP 1)")]
Chapter3Checkpoint1,
[Description("Chapter 3 - Elevator Shaft (A) / Library (B) (CP 2)")]
Chapter3Checkpoint2,
[Description("Chapter 3 - Presidential Suite (A) / Rooftop (B) (CP 3)")]
Chapter3Checkpoint3,
[Description("Chapter 3 - Celestial Resort A/B/C (Complete)")]
Chapter3,
[Description("Chapter 4 - Shrine (A) / Stepping Stones (B) (CP 1)")]
Chapter4Checkpoint1,
[Description("Chapter 4 - Old Trail (A) / Gusty Canyon (B) (CP 2)")]
Chapter4Checkpoint2,
[Description("Chapter 4 - Cliff Face (A) / Eye Of The Storm (B) (CP 3)")]
Chapter4Checkpoint3,
[Description("Chapter 4 - Golden Ridge A/B/C (Complete)")]
Chapter4,
[Description("Chapter 5 - Depths (A) / Central Chamber (B) (CP 1)")]
Chapter5Checkpoint1,
[Description("Chapter 5 - Unravelling (A) / Through The Mirror (B) (CP 2)")]
Chapter5Checkpoint2,
[Description("Chapter 5 - Search (A) / Mix Master (B) (CP 3)")]
Chapter5Checkpoint3,
[Description("Chapter 5 - Rescue (A) (CP 4)")]
Chapter5Checkpoint4,
[Description("Chapter 5 - Mirror Temple A/B/C (Complete)")]
Chapter5,
[Description("Chapter 6 - Lake (A) / Reflection (B) (CP 1)")]
Chapter6Checkpoint1,
[Description("Chapter 6 - Hollows (A) / Rock Bottom (B) (CP 2)")]
Chapter6Checkpoint2,
[Description("Chapter 6 - Reflection (A) / Reprieve (B) (CP 3)")]
Chapter6Checkpoint3,
[Description("Chapter 6 - Rock Bottom (A) (CP 4)")]
Chapter6Checkpoint4,
[Description("Chapter 6 - Resolution (A) (CP 5)")]
Chapter6Checkpoint5,
[Description("Chapter 6 - Reflection A/B/C (Complete)")]
Chapter6,
[Description("Chapter 7 - 500M (A) / 500M (B) (CP 1)")]
Chapter7Checkpoint1,
[Description("Chapter 7 - 1000M (A) / 1000M (B) (CP 2)")]
Chapter7Checkpoint2,
[Description("Chapter 7 - 1500M (A) / 1500M (B) (CP 3)")]
Chapter7Checkpoint3,
[Description("Chapter 7 - 2000M (A) / 2000M (B) (CP 4)")]
Chapter7Checkpoint4,
[Description("Chapter 7 - 2500M (A) / 2500M (B) (CP 5)")]
Chapter7Checkpoint5,
[Description("Chapter 7 - 3000M (A) / 3000M (B) (CP 6)")]
Chapter7Checkpoint6,
[Description("Chapter 7 - The Summit A/B/C (Complete)")]
Chapter7,
[Description("Epilogue (Complete)")]
Epilogue,
[Description("Chapter 8 - Into The Core (A) / Into The Core (B) (CP 1)")]
Chapter8Checkpoint1,
[Description("Chapter 8 - Hot And Cold (A) / Burning Or Freezing (B) (CP 2)")]
Chapter8Checkpoint2,
[Description("Chapter 8 - Heart Of The Mountain (A) / Heartbeat (B) (CP 3)")]
Chapter8Checkpoint3,
[Description("Chapter 8 - Core A/B/C (Complete)")]
Chapter8,
[Description("Chapter 9 - Singular (CP 1)")]
Chapter9Checkpoint1,
[Description("Chapter 9 - Power Source (CP 2)")]
Chapter9Checkpoint2,
[Description("Chapter 9 - Remembered (CP 3)")]
Chapter9Checkpoint3,
[Description("Chapter 9 - Event Horizon (CP 4)")]
Chapter9Checkpoint4,
[Description("Chapter 9 - Determination (CP 5)")]
Chapter9Checkpoint5,
[Description("Chapter 9 - Stubbornness (CP 6)")]
Chapter9Checkpoint6,
[Description("Chapter 9 - Reconciliation (CP 7)")]
Chapter9Checkpoint7,
[Description("Chapter 9 - Farewell (CP 8)")]
Chapter9Checkpoint8,
[Description("Chapter 9 - Farewell (Complete)")]
Chapter9,
[Description("Chapter 1 - Cassette (Pickup)")]
Chapter1Cassette,
[Description("Chapter 1 - Heart Gem A/B/C (Pickup)")]
Chapter1HeartGem,
[Description("Chapter 2 - Cassette (Pickup)")]
Chapter2Cassette,
[Description("Chapter 2 - Heart Gem A/B/C (Pickup)")]
Chapter2HeartGem,
[Description("Chapter 3 - Cassette (Pickup)")]
Chapter3Cassette,
[Description("Chapter 3 - Heart Gem A/B/C (Pickup)")]
Chapter3HeartGem,
[Description("Chapter 4 - Cassette (Pickup)")]
Chapter4Cassette,
[Description("Chapter 4 - Heart Gem A/B/C (Pickup)")]
Chapter4HeartGem,
[Description("Chapter 5 - Cassette (Pickup)")]
Chapter5Cassette,
[Description("Chapter 5 - Heart Gem A/B/C (Pickup)")]
Chapter5HeartGem,
[Description("Chapter 6 - Cassette (Pickup)")]
Chapter6Cassette,
[Description("Chapter 6 - Heart Gem A/B/C (Pickup)")]
Chapter6HeartGem,
[Description("Chapter 7 - Cassette (Pickup)")]
Chapter7Cassette,
[Description("Chapter 7 - Heart Gem A/B/C (Pickup)")]
Chapter7HeartGem,
[Description("Chapter 8 - Cassette (Pickup)")]
Chapter8Cassette,
[Description("Chapter 8 - Heart Gem A/B/C (Pickup)")]
Chapter8HeartGem,
}
public class SplitInfo {
public SplitType Type { get; set; }
public string Value { get; set; }
public SplitInfo() { }
public SplitInfo(string copy) {
string[] info = copy.Split(',');
if (info.Length > 0) {
SplitType temp;
if (Enum.TryParse(info[0], out temp)) {
Type = temp;
}
}
if (info.Length > 1) {
Value = info[1];
}
}
public override string ToString() {
return Type.ToString() + (string.IsNullOrEmpty(Value) ? string.Empty : "," + Value);
}
}
}