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WolfRpc

Even though it has RPC in the name, this isn't that remote since transport is not something I'm worried about. If service calls can be dispatched from a serialized payload and results are serialized with caller identification, the transport is just a detail.

Goals

  • Everything must be async by default
  • Requests (calls) must be serializable
  • Responses (results) must be serializable
  • Must support exceptions
  • All requests and responses must be identifiable and give context to be matched as a pair
  • Must play well with any kind of transport (socket, web, udp, message queues, ...)
  • Must be able to use it in Unity (both server and consumer)
    • Must be compatible with il2cpp
  • Must be able to use it in net6+ (both server and consumer)