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wootguy edited this page Oct 8, 2017 · 9 revisions

The goal of this project is to allow mappers with no scripting experience to make cool new weapons, or just tweak the existing ones. There are 9 entities, 34 flags, and 356 keyvalues to learn, so you may want to start with a tutorial or just experiment with the example map.

Tutorials:

Entity References:

General:

Shoot Entities: (more info here)

Custom effects:

See the Value Types page for an explanation of each type of keyvalue.

Example Map

This map contains 28 weapons for you to experiment with and tweak. Most of the default weapons have been accurately recreated, and the tutorial gun (weapon_best) is also included in case you had trouble getting it to work. Use these as a template for your new weapons.

There is a single button that triggers the spore explode effect. This is just to show you that you can trigger the effect-type entities by themselves.

You will need halflife.wad in your editor's WAD list in order to see the textures. The included lights.rad is a one-liner that you can add onto your own file. You could also just put a bright light entity into the map (it's not like this map was meant to look pretty).

The files are included in the release package, which you can find here.

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