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Latest commit 0e65198
Jan 1, 2017
This is useful when handling properties with too much data.
Atlas-C++ Welcome to Atlas-C++, the C++ reference implementation of the Atlas protocol. NOTE!: Many current programs use older version of Atlas-C++: Use released version of Atlas-C++ for preference, unless you are working with development code that requires this series. This library implements the Atlas protocol, for use in client-server game applications. This library is suitable for linking to either clients or servers. VERSION This is Atlas-C++ 0.7.x, the latest development version of Atlas-C++. The 0.6.x branch will contain NO API CHANGES. The 0.7.x branch is completely experimental and may not be easy to track. Any changes affecting the API should go into 0.7.x, as should any features which are not completely stable. 0.8.0 will be the next stable branch. SOCKET LIBRARIES Atlas-C++ relies on iostreams being used as socket streams for network communications. This means you will need to either use an existing library or use your own. One such a library is skstream, which you can download at: ftp://ftp.worldforge.org/pub/worldforge/libs/skstream/ DOCUMENTATION To generate the documentation, simply configure the tree, then in Atlas-C++/ type "make docs". This will use doxygen to generate the documentation, which will then reside in Atlas-C++/doc/. Please read the file HACKING carefully before working on Atlas-C++. LICENSING Atlas-C++ is licensed under the GNU Lesser General Public License. Please see the file COPYING for details as to its distribution. Atlas-C++ is provided AS IS with ABSOLUTELY NO WARRANTY. Please see the file COPYING for details. CONTACT Please see the AUTHORS file for contact information.