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defs: is comments a bad format for enums? yes. here are more.
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bloerwald committed Sep 19, 2020
1 parent fb60ff3 commit 3f588a0
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Showing 8 changed files with 10 additions and 10 deletions.
2 changes: 1 addition & 1 deletion definitions/CurrencyTypes.dbd
Expand Up @@ -7,7 +7,7 @@ int SpellWeight
int SpellCategory
int MaxQty
int MaxEarnablePerWeek
int Flags // &8: divide by 100 when showing
int Flags // &8: scalar100: divide by 100 when showing
int Quality
locstring Description_lang
int<FileData::ID> InventoryIconFileID
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2 changes: 1 addition & 1 deletion definitions/GarrAbility.dbd
Expand Up @@ -2,7 +2,7 @@ COLUMNS
int ID
locstring Description_lang
int<GarrAbility::ID> FactionChangeGarrAbilityID
int Flags
int Flags // GARR_ABILITY_FLAGS: &0x1: IS_TRAIT; &0x2: NO_RANDOM_SELECTION; &0x4: HORDE_ONLY; &0x8: ALLIANCE_ONLY; &0x10: NO_REROLL; &0x20: FIRST_SLOT_ONLY; &0x40: SINGLE_MISSION_DURATION; &0x80: ACTIVE_ONLY_ON_ZONE_SUPPORT; &0x100: APPLY_TO_FIRST_MISSION; &0x200: IS_SPECIALIZATION; &0x400: IS_EMPTY_SLOT
int<GarrAbilityCategory::ID> GarrAbilityCategoryID
int<GarrFollowerType::ID> GarrFollowerTypeID
int<FileData::ID> IconFileDataID
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6 changes: 3 additions & 3 deletions definitions/GarrAbilityEffect.dbd
@@ -1,15 +1,15 @@
COLUMNS
int Field_6_0_1_18179_005?
int ID
int AbilityAction
int AbilityTargetType
int AbilityAction // GARR_ABILITY_ACTION: 0: COUNTER_MECHANIC; 1: SOLO_MISSION; 2: MOD_SUCCESS_CHANCE; 3: MOD_TRAVEL_TIME; 4: MOD_XP; 5: FRIENDLY_RACE; 6: LONG_MISSION; 7: SHORT_MISSION; 8: MOD_CURRENCY; 9: LONG_TRAVEL; 10: SHORT_TRAVEL; 11: MOD_BIAS; 12: PROFESSION; 13: MOD_BRONZE_LOOT_CHANCE; 14: MOD_SILVER_LOOT_CHANCE; 15: MOD_GOLD_LOOT_CHANCE; 16: MOD_ALL_LOOT_CHANCE; 17: MOD_MISSION_TIME; 18: MENTORING; 19: MOD_GOLD; 20: PREVENT_DEATH; 21: TREASURE_ON_MISSION_SUCCESS; 22: FRIENDLY_CLASS; 23: ADVANTAGE_MECHANIC; 24: MOD_SUCCESS_PER_DURABILITY; 25: MOD_SUCCESS_DURABILITY_IN_RANGE; 26: FRIENDLY_FOLLOWER; 27: KILL_TROOPS; 28: MOD_DURABILITY_COST; 29: MOD_BONUS_LOOT_CHANCE; 30: MOD_XP_FLAT; 31: MOD_ITEMLEVEL; 32: MOD_STARTING_DURABILITY; 33: UNIQUE_TROOPS; 34: MOD_CLASSSPEC_LIMIT; 35: TROOP_RESURRECTION; 36: MOD_COST_BY_RACE; 37: REWARD_ON_WORLD_QUEST_COMPLETE; 38: MOD_SUCCESS_BY_MISSIONS_IN_PROGRESS; 39: MOD_MISSION_COST
int AbilityTargetType // GARR_ABILITY_TARGET_TYPE: 0: NONE; 1: SELF; 2: PARTY; 3: RACE; 4: CLASS; 5: GENDER; 6: PROFESSION; 7: NOTSELF; 8: NOTRACE; 9: NOTCLASS; 10: NOTPROFESSION
int ActionHours
int ActionRace
int ActionRecordID
float ActionValueFlat
float CombatWeightBase
float CombatWeightMax
int Flags
int Flags // GARR_ABILITY_EFFECT_FLAGS: &1: NOT_BENEFICIAL
int<GarrAbility::ID> GarrAbilityID
int<GarrMechanicType::ID> GarrMechanicTypeID

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2 changes: 1 addition & 1 deletion definitions/GarrFollItemSetMember.dbd
Expand Up @@ -2,7 +2,7 @@ COLUMNS
int ID
int<GarrFollItemSet::ID> GarrFollItemSetID
int<Item::ID> ItemID
int ItemSlot
int ItemSlot // GARR_FOLLOWER_ITEM_SLOT: 0: Mainhand; 1: Offhand; 2: Armor
int MinItemLevel

BUILD 6.0.1.18179
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2 changes: 1 addition & 1 deletion definitions/GarrFollowerQuality.dbd
Expand Up @@ -3,7 +3,7 @@ int ID
int AbilityCount
int ClassSpecID
int<GarrFollowerType::ID> GarrFollowerTypeID
int Quality
int Quality // GARR_FOLLOWER_QUALITY: 0: None; 1: Common; 2: Uncommon; 3: Rare; 4: Epic; 5: Legendary; 6: Title
int ShipmentXP
int TraitCount
int XpToNextQuality
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2 changes: 1 addition & 1 deletion definitions/GarrMechanicType.dbd
@@ -1,6 +1,6 @@
COLUMNS
int ID
int Category
int Category // GARR_MECHANIC_CATEGORY: 0: Environment; 1: EnemyRace; 2: Encounter
locstring Description_lang
int<FileData::ID> IconFileDataID
locstring Name_lang
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2 changes: 1 addition & 1 deletion definitions/GarrMission.dbd
Expand Up @@ -18,7 +18,7 @@ int BaseFollowerXP
locstring Description_lang
int EnvGarrMechanicID
int EnvGarrMechanicTypeID
int Flags
int Flags // GARR_MISSION_FLAGS: &0x1: isRare; &0x2: isElite; &0x4: appliesFatigue; &0x8: alwaysFail; &0x10: isZoneSupport
int FollowerDeathChance
int<GarrFollowerType::ID> GarrFollowerTypeID
int GarrMissionSetID
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2 changes: 1 addition & 1 deletion definitions/ItemSubClass.dbd
Expand Up @@ -4,7 +4,7 @@ int SubClassID
int PrerequisiteProficiency
int PostrequisiteProficiency
int Flags
int DisplayFlags
int DisplayFlags // ITEM_SUBCLASS_DISPLAY_FLAG: &0x1: HIDE_SUBCLASS_IN_TOOLTIP; &0x2: HIDE_SUBCLASS_IN_AUCTION; &0x4: SHOW_ITEM_COUNT
int WeaponParrySeq
int WeaponReadySeq
int WeaponAttackSeq
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