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Fix Multi-Target Ignoring Blade Flurry #3100

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May 19, 2023
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6 changes: 6 additions & 0 deletions sim/rogue/talents.go
Original file line number Diff line number Diff line change
Expand Up @@ -516,6 +516,12 @@ func (rogue *Rogue) registerBladeFlurryCD() {
Type: core.CooldownTypeDPS,
Priority: core.CooldownPriorityDefault,
ShouldActivate: func(sim *core.Simulation, character *core.Character) bool {

if rogue.Rotation.MultiTargetSliceFrequency == proto.Rogue_Rotation_Never {
// Well let's just cast BF now, no need to optimize around slices that will never be cast
return true
}

if sim.GetRemainingDuration() > cooldownDur+dur {
// We'll have enough time to cast another BF, so use it immediately to make sure we get the 2nd one.
return true
Expand Down