Game Design: Created prototype of a Multiplayer Online First Person Shooter game using Unity and Photon for Unity.
- The game is divided into two teams: Intruders and Defenders.
- Intruders' objective is to collect a certain amount of fruits before time runs out.
- Defenders' objective is to protect the fruits from being collected by the Intruders.
- Players have a health bar that directly depends on the amount of fruits they have collected.
- If a player's fruit count reaches 0, they will be temporarily knocked out, disabled, or inactive for a set period of time, for example, 30 seconds.
- Players can be revived if their teammates give them at least 10 fruits within a set time frame, for example, 10 seconds.
- Players can collect fruits from trees and the ground using a Fruit Gravitron, a sci-fi styled gun that operates like a gravity gun.
- Players can shoot fruits at opposing players to disable them.
- Each fruit type can make different damage, for example, Apples: moderate damage, Pineapples: moderate damage with a chance of knockdown effect on the player.
- If a player is shot, the player will lose their existing fruits dropping to the ground. Those fruits can be recollected by either team players.
From high poly to stylized low poly using Houdini Starter Kit
Stylized Tree Bush Creation Process
The Fruit Gravitron is a powerful and versatile weapon that operates like a gravity gun. It allows players to collect fruits from a distance, resize them when they reach the barrel of the gun and resize them back to their original size while shooting these fruits.