Deployment: https://wtsia.github.io/BattleSoft-Game/
Ship Class: -methods take in general ship1 (aggresor) and ship2 (receiver) -methods needed for ship: taking damage, dealing damage, charging laser, capping laser capacity, activating shield, deactivating shield after turn,
Laser Mechanics: If laser clip is 0, cannot shoot. Laser clip cannot go above 3.
Shield Mechanics: If shield is on, then the shield takes incoming damage should the enemy ship fire their clip. Shield is unlimited use, with a boolean state.
Enemy Attacker: Charges laser and has 66% chance to fire a laser. If player laser clip is 0 then enemy charges laser then fires off when possible.
Enemy Defender: Charges laser then 66% chance to use shield and 33% chance to fire laser. If laser clip is empty or player laser clip is 0, enemy charges laser.
ASCII Art Generator courtesy of: http://patorjk.com/software/taag/#p=display&f=Graffiti&t=Type%20Something%20