Releases: wurunduk/crashday-map-editor
Releases · wurunduk/crashday-map-editor
CD editor v0.8.0
Added
- Added anti aliasing.
Changed
- Changed skybox.
- Added infinite map effect (maps are not infinite! :D).
- Changed the default map a bit.
Fixed
- Editor should startup faster now.
CD editor v0.7.0
Added
- Tile icons are now loaded and shown in place tiles tool.
- Textures are now correctly loaded.
- Editor will now automatically unzip and check needed CPK files.
- You can change selected terrain points by entering a height number.
- Forward movement slows down when approaching terrain surface.
Fixed
- Some light fixes to hopefully fix shadow artifacts.
- Fixed editor crashing due to non-existant input key.
- Camera will not move now when scrolling out of Editor window.
- Tiles will now be removed correctly.
- Terrain is now properly moved after map resizing.
CD editor v0.6.2
Added
- Camera is reset to the center of the map on map load.
- Enabled unity key select menu before start.
- Added a temp icon.
Changed
- Don't load destroyed parts pf the meshes to avoid visual clutter bugs.
- Glass is now loaded as transparent texture (Fixes strange greenhouse look, thanks Quruc90).
Fixed
- Lamps don't create visual artifacts on ground anymore.
- Prevent loading maps when no map was selected in load map dialog.
- Camera does not create shadow artifacts now.
CD editor v0.6.1
Added
- Added a changelog to the project.
Changed
- Level has now three lamps with soft shadows enabled for easier sense of height.
CD editor v0.6
- Changed current heightmap points to be highlighted on wireframe grid with red color.
- Deleting a non main part of a tile should delete main tile too (2x2 and 2x1 tiles)