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Linux terminal KIM-1 Emulator

This is an emulator for the MOS KIM-1 6502 computer.

The emulator runs from the command-line, and generally works like the KIM-1 where you key in an address or data and then tell it to run. Single-step appears to work, as do the timers. The Wumpus game, which uses timers and displays messages on the LEDs seems to work. The program goes into raw mode when reading keys, so you don't have to hit enter, unless you are entering the filename and load address when loading a .bin file.

The scrolling of the Wumpus messages is slow. I have assumed that the 6530 timer ticks are 1MHz, and that may be correct, I see that the Wumpus game description tells you how to speed it up.

It supports the same keys as the KIM-UNO emulator's serial interface, but adds the ability to load a binary file into memory. Unlike the KIM-UNO, this emulator does not yet have built-in ROM programs. Here's a shot of the wumpus game in action - the command-line interface is a little ugly, but it works. Image of Wumpus game

Keyboard commands

ctrl-a    - switch to address mode
ctrl-d    - switch to data mode
0-9, a-f  - enter a hex digit either into the address or data window
ctrl-p    - display program counter
ctrl-t    - step
ctrl-r    - reset
ctrl-g    - go (execute)
ctrl-[    - enter single-step mode
ctrl-]    - exit single-step mode
tab       - switch to/from KIM-1 serial mode (all keystrokes go to the KIM-1)
+         - go to the next memory location
l         - load a program, you are prompted for the filename and load address
s         - saves RAM to a file, you are prompted for filename, addr, and size

Command-line options

The KIM-1 originally came with 1K of RAM. It is fairly easy to add RAM to the simulation, at least up to the bottom of the ROM. Above the ROM, everything is available except for the range 9C00-A000. When the system boots and it jumps to the ROM, the address it jumps to is in this range. On the original KIM-1 this wasn't a problem because the additional address lines weren't used on the built-in ROM, they were only used on the expansion bus (as far as I can tell from the wiring diagrams).

Use the -ram size option where size is 1k, 2k, 3k, 4k, 5k or full. A size of full opens up the full 64K as RAM except for the ROM addresses and the 9C00-A000 range.

In serial mode, the KIM-1 can load from and save to paper tape. When you choose to do this, you will be prompted for a filename to read or write. If you wish to disable this, use the -autotape n option.

Display

The display mimics the KIM-1 display, which has a set of 4 7-segment LED displays that show the current address, and 2 that show the data value at that address. To change the current address, if you are in address mode, just enter the digits. The previous digits scroll to the left, so if the display shows 1234 and you enter 8 it will now read 2348.

To enter data into a location, switch to data mode and enter the 2-digit hex value.

To run a program, set the address to the beginning of the program and hit ctrl-g for GO.

Paper Tape

The KIM-1 serial mode emulates a terminal hooked to the KIM-1 via the serial port. The KIM-1 has the ability to load and save files in a paper tape format via the serial port. While you could just cut&paste this data into the serial port, it might not be completely reliable. The input buffer has a limited size and if you paste too large a file, it would overrun the buffer.

Instead, when the emulator detects that you are trying to load or save a paper tape, it prompts you for a filename to read from or write to. If you still want to use cut&paste, just enter - for the filename.

Emulation Info

I have tried as much as possible to let the original KIM-1 ROM do all the work. There are three areas where I had to cheat a little.

First, since I can only read characters and not capture keydown/keyup events, I need a way to signal that a key is no longer pressed. I could have just put a timer on it, but instead, I check the program counter of the 6502 and if it hits 1f79 or 1f90 (the two RTS instructions from the GETKEY routine) it assumes the key has been captured by the ROM software and clears the pending key.

Second, the KIM-1 ROM strobes the LEDs rapidly. If you were emulating this in hardware, you could probably just pass the LED strobes to physical LEDs. The difficulty with trying to capture and interpret the LED strobes is that before it writes the next LED, it clears the previous one. Since I am trying to print out the LED as a character, I can't easily tell what the correct value for an LED is. So, I check the PC and when it gets to 1f56 in the ROM, I know that the accumulator has the value for the LED specified by the X register. Then I skip over the delay routine just for efficiency.

Third, in order to let the KIM-1 read from the serial port, I look at the PC to see if it is at the GETCH routine. I then put the character into location 0xFE and jump to the end of GETCH where it knocks off the leftmost bit of the character and returns it. I tried to avoid this, but I couldn't get the timing down on the stop bit and the data bits to get the KIM-1 to read them. This is the one part of this that I would still have to do on hardware like the KIM UNO.

Keyboard scanning

I had a terrible time getting the keyboard scanning to work, I'm mainly writing this section in case someone else is trying to figure it out.

To read the keyboard, the KIM-1 ROM scans each of three rows of keys to see if any have been pressed. There are 7 possible keys in each row, and it is wired such that when a key is pressed, the SAD register on the 6530 has a 0 in that bit position. When a key is not pressed, bits 0-6 of the SAD will all be 1. Bit 7 of the SAD indicates whether or not there is a bit waiting from the serial port. This bit is 0 when there is a serial character ready for the KIM-1 to read.

The keys for each row are:

0  1  2  3  4  5  6
7  8  9  a  b  c  d
e  f  AD DA +  GO PC

The RS and ST keys are wired to the RES and IRQ pins on the 6502, so they do not have keycodes in the ROM. Numbering from left to right, top to bottom, the key codes for the keys are 0-9, a-f then AD=0x10, DA=0x11 ... PC = 0x14. A key code of 0x15 means no key has been pressed.

When the ROM scans the keyboard, it first sets the accumulator to 0xff then sets SBD to 1 to indicate the first row, then reads the keys. It uses the BIT instruction to AND the value in SAD with the accumulator. Since a pressed key is represented by a 0 bit, if there are no keys pressed, the accumulator will still be 0xff after this, otherwise there will be a 0 at one bit position to indicate the key pressed. It then sets SBD to 3 to scan for the second row, and then to 5 to scan the third row.

The ROM also does a scan to see if there is serial data by setting SBD to 7. If there is no serial data, SAD should be 0xff (set all the key bits to 1, and bit 7 is 1 to indicate no serial data).

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Emulate a KIM-1 machine with original ROMs

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