Shooting bad guys, randomly generated levels, destructable terrain, what's not to love?
The original WarmVector was created with my 2D Java game engine, which mainly served as a learning experience while I experimented with Java multi-threading and OpenGL.
This new version is rewritten in Rust and built with the Bevy game engine; another learning opportunity!
Install the following:
You have a few options:
- Build for web development:
yarn dev
- Build for web production:
yarn build
- Build for desktop development:
cargo run
- Build for desktop production:
cargo build --release
- TBD
- Create more weapon/bullet types, e.g. rockets, explosives, magic??
- Continue developing level difficulty progression
- Add random boxes to middle of rooms (with enough space to move around them!)