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I'm working on some 3D2D stuff on a ViewModel, and I found that the FOV makes the cursor fall out of sync with the UI. I looked at #9, which seems to share my issue, but I'm not too keen on his solution. Is there anything else I can do to get around this? It could be that I just have a monkey brain and am missing something really obvious.
Hey.
I'm working on some 3D2D stuff on a ViewModel, and I found that the FOV makes the cursor fall out of sync with the UI. I looked at #9, which seems to share my issue, but I'm not too keen on his solution. Is there anything else I can do to get around this? It could be that I just have a monkey brain and am missing something really obvious.
A video example.
A code snippet:
Any help on this would be amazing.
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