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imgui, FOV inconsistent on swep. #9

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EvieMae opened this issue Sep 14, 2019 · 8 comments
Closed

imgui, FOV inconsistent on swep. #9

EvieMae opened this issue Sep 14, 2019 · 8 comments

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@EvieMae
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EvieMae commented Sep 14, 2019

I'm trying to make a swep that works similarly to the pipboy, however the viewmodel of the swep's fov and the players fov seems to make the buttons not work correctly.

@wyozi
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wyozi commented Sep 14, 2019

Hmm, you've placed the IMGUI on top of viewmodel? How do you do the clicking?

@EvieMae
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EvieMae commented Sep 15, 2019 via email

@EvieMae
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EvieMae commented Sep 15, 2019

I have no problem checking the input, its just the mouse doesn't correctly work.

@wyozi
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wyozi commented Sep 16, 2019

Do you mean hovering works (and changes the button look) but clicking won't?

@EvieMae
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EvieMae commented Sep 16, 2019 via email

@wyozi
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wyozi commented Sep 17, 2019

Can you share a minimum viable code to reproduce the error? It'd be easier for me to say what's wrong

@EvieMae
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EvieMae commented Sep 17, 2019 via email

@EvieMae
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EvieMae commented Sep 23, 2019

This was solved by making an internal cursor within the 3D2D interface and using PlayerMovement hook to disable turning and turning that into adjustments to the internal crosshair.

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