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imgui, FOV inconsistent on swep. #9
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Hmm, you've placed the IMGUI on top of viewmodel? How do you do the clicking? |
I haven't got that far yet but It would be checking the input.
But yeah the 3d2d is on the viewmodel
…On Sun, Sep 15, 2019, 12:47 AM Joonas ***@***.***> wrote:
Hmm, you've placed the IMGUI on top of viewmodel? How do you do the
clicking?
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I have no problem checking the input, its just the mouse doesn't correctly work. |
Do you mean hovering works (and changes the button look) but clicking won't? |
Hovering doesn't work correctly on anything but 90fov.
…On Mon, Sep 16, 2019, 10:54 AM Joonas ***@***.***> wrote:
Do you mean hovering works (and changes the button look) but clicking
won't?
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Can you share a minimum viable code to reproduce the error? It'd be easier for me to say what's wrong |
Of course, I look into sending it later today.
…On Tue, Sep 17, 2019, 8:16 AM Joonas ***@***.***> wrote:
Can you share a minimum viable code to reproduce the error? It'd be easier
for me to say what's wrong
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This was solved by making an internal cursor within the 3D2D interface and using PlayerMovement hook to disable turning and turning that into adjustments to the internal crosshair. |
I'm trying to make a swep that works similarly to the pipboy, however the viewmodel of the swep's fov and the players fov seems to make the buttons not work correctly.
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