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World.tscn
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World.tscn
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[gd_scene load_steps=14 format=2]
[ext_resource path="res://levels/Game.tscn" type="PackedScene" id=1]
[ext_resource path="res://levels/BlurLayer.gd" type="Script" id=2]
[ext_resource path="res://banner.png" type="Texture" id=3]
[ext_resource path="res://fog.gdshader" type="Shader" id=4]
[ext_resource path="res://gui/DebugFPS.tscn" type="PackedScene" id=5]
[ext_resource path="res://characters/player/light_mask2d.png" type="Texture" id=6]
[ext_resource path="res://dithering.tres" type="Material" id=7]
[ext_resource path="res://util/blur_shader.tres" type="Material" id=8]
[ext_resource path="res://environment.tres" type="Environment" id=9]
[ext_resource path="res://main_viewport.gd" type="Script" id=11]
[sub_resource type="ShaderMaterial" id=3]
shader = ExtResource( 4 )
shader_param/color = Color( 1, 1, 1, 1 )
shader_param/OCTAVES = 4
[sub_resource type="Animation" id=5]
resource_name = "blur"
length = 5.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.8, 1.6, 2.6, 3.4, 4.2 ),
"transitions": PoolRealArray( 1.41421, 1.41421, 1.41421, 1.41421, 1.41421, 1.41421 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="CanvasItemMaterial" id=6]
blend_mode = 3
[node name="World" type="Node2D"]
[node name="Notifications" type="CanvasLayer" parent="."]
[node name="DebugFPS" parent="." instance=ExtResource( 5 )]
layer = 9
[node name="ViewportContainer" type="ViewportContainer" parent="."]
material = ExtResource( 7 )
margin_right = 320.0
margin_bottom = 180.0
rect_scale = Vector2( 6, 6 )
script = ExtResource( 11 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Viewport" type="Viewport" parent="ViewportContainer"]
size = Vector2( 320, 180 )
transparent_bg = true
handle_input_locally = false
render_target_update_mode = 3
audio_listener_enable_2d = true
audio_listener_enable_3d = true
[node name="Game" parent="ViewportContainer/Viewport" instance=ExtResource( 1 )]
[node name="Fog" type="ParallaxBackground" parent="ViewportContainer/Viewport"]
layer = 2
scroll_base_scale = Vector2( 1.25, 1.25 )
scroll_ignore_camera_zoom = true
[node name="FogLayer" type="ParallaxLayer" parent="ViewportContainer/Viewport/Fog"]
[node name="FogSprite" type="Sprite" parent="ViewportContainer/Viewport/Fog/FogLayer"]
material = SubResource( 3 )
position = Vector2( 142.664, 73.2773 )
scale = Vector2( 1.36856, 1.33884 )
z_as_relative = false
texture = ExtResource( 3 )
[node name="BlurLayer" type="CanvasLayer" parent="ViewportContainer/Viewport"]
layer = 2
follow_viewport_enable = true
script = ExtResource( 2 )
[node name="BlurSprite" type="Sprite" parent="ViewportContainer/Viewport/BlurLayer"]
modulate = Color( 1, 1, 1, 0 )
material = ExtResource( 8 )
position = Vector2( 166.52, 85.153 )
scale = Vector2( 0.558786, 0.56 )
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="ViewportContainer/Viewport/BlurLayer/BlurSprite"]
anims/blur = SubResource( 5 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="ViewportContainer/Viewport"]
environment = ExtResource( 9 )
[node name="LightMaskLayer" type="CanvasLayer" parent="."]
[node name="TextureRect" type="TextureRect" parent="LightMaskLayer"]
material = SubResource( 6 )
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -1335.62
margin_top = -734.596
margin_right = 584.385
margin_bottom = 345.404
rect_scale = Vector2( 1.5, 1.5 )
rect_pivot_offset = Vector2( 160, 90 )
texture = ExtResource( 6 )
expand = true
stretch_mode = 7
__meta__ = {
"_edit_use_anchors_": false
}