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StateCredits.cpp
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StateCredits.cpp
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//----------------------------------------
// Defines
//----------------------------------------
//----------------------------------------
// Includes
//----------------------------------------
#include "StateCredits.h"
//----------------------------------------
// Constructor & Destructor
//----------------------------------------
StateCredits::StateCredits()
{
}
StateCredits::~StateCredits()
{
}
//----------------------------------------
// Methods
//----------------------------------------
void StateCredits::init()
{
m_CurrentScreen = 0;
m_Counter = 0;
m_bmpBackgroundArr[0].loadBackground("images/Credits1.png");
m_bmpBackgroundArr[1].loadBackground("images/Credits2.png");
m_bmpBackgroundArr[2].loadBackground("images/Credits3.png");
m_bmpBackgroundArr[3].loadBackground("images/Credits4.png");
m_bmpBackgroundArr[4].loadBackground("images/Credits5.png");
for(int i = 0; i < 4; i += 1)
{
m_bmpBackgroundArr[i].disableTransparentColour();
m_bmpBackgroundArr[i].setPosition(Vector2di(0, 0));
}
EFFECTSYSTEM->fadeIn(8);
}
void StateCredits::render()
{
m_bmpBackgroundArr[m_CurrentScreen].render();
EFFECTSYSTEM->renderFade();
}
void StateCredits::update()
{
EFFECTSYSTEM->update();
if(m_CurrentScreen != 5)
{
if(EFFECTSYSTEM->getFadeAlpha() == 0) m_Counter +=1;
if(m_Counter >= 80)
{
if(m_Counter == 80) EFFECTSYSTEM->fadeOut(8);
if(EFFECTSYSTEM->getFadeAlpha() == 255)
{
if(m_CurrentScreen != 4) m_CurrentScreen += 1;
else nullifyState();
EFFECTSYSTEM->fadeIn(8);
}
m_Counter +=1;
if(EFFECTSYSTEM->getFadeAlpha() == 0 && EFFECTSYSTEM->getFadeDirection() == -1) m_Counter = 0;
}
}
}
void StateCredits::userInput()
{
input->update();
if(input->isQuit() || input->isSelect())
nullifyState();
//if(/*m_CurrentScreen == 3 &&*/ input->isStart()) setNextState(STATE_LEVEL);
}