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Remove unused Sky::getSkyBodyOrbitTilt method
build #723: Commit 8ff4902 pushed by x2048
October 1, 2023 20:17 1d 1h 3m 26s sun_moon_position
October 1, 2023 20:17 1d 1h 3m 26s
Remove unused Sky::getSkyBodyOrbitTilt method
cpp_lint #723: Commit 8ff4902 pushed by x2048
October 1, 2023 20:17 2h 10m 38s sun_moon_position
October 1, 2023 20:17 2h 10m 38s
Remove unused Sky::getSkyBodyOrbitTilt method
macos #652: Commit 8ff4902 pushed by x2048
October 1, 2023 20:17 1d 1h 3m 26s sun_moon_position
October 1, 2023 20:17 1d 1h 3m 26s
Remove unused Sky::getSkyBodyOrbitTilt method
android #721: Commit 8ff4902 pushed by x2048
October 1, 2023 20:17 1h 58m 55s sun_moon_position
October 1, 2023 20:17 1h 58m 55s
CHECKPOINT
android #720: Commit b1feab2 pushed by x2048
October 1, 2023 20:17 2h 1m 3s shadow_smart_filter
October 1, 2023 20:17 2h 1m 3s
CHECKPOINT
macos #651: Commit b1feab2 pushed by x2048
October 1, 2023 20:17 1d 1h 3m 26s shadow_smart_filter
October 1, 2023 20:17 1d 1h 3m 26s
CHECKPOINT
build #722: Commit b1feab2 pushed by x2048
October 1, 2023 20:17 1d 1h 3m 26s shadow_smart_filter
October 1, 2023 20:17 1d 1h 3m 26s
CHECKPOINT
cpp_lint #722: Commit b1feab2 pushed by x2048
October 1, 2023 20:17 1d 1h 3m 25s shadow_smart_filter
October 1, 2023 20:17 1d 1h 3m 25s
Pass sun/moon brightness to the shaders
android #719: Commit 2d077e0 pushed by x2048
October 1, 2023 20:17 1h 54m 53s shaders_light_archive
October 1, 2023 20:17 1h 54m 53s
Keep previous face culling for transparent surfaces e.g. water
build #721: Commit c7d95a9 pushed by x2048
October 1, 2023 20:17 2h 11m 54s plant-shadows
October 1, 2023 20:17 2h 11m 54s
Keep previous face culling for transparent surfaces e.g. water
macos #650: Commit c7d95a9 pushed by x2048
October 1, 2023 20:17 1h 26m 28s plant-shadows
October 1, 2023 20:17 1h 26m 28s
Keep previous face culling for transparent surfaces e.g. water
cpp_lint #721: Commit c7d95a9 pushed by x2048
October 1, 2023 20:17 2h 5m 10s plant-shadows
October 1, 2023 20:17 2h 5m 10s
Pass sun/moon brightness to the shaders
cpp_lint #720: Commit 2d077e0 pushed by x2048
October 1, 2023 20:17 1h 59m 29s shaders_light_archive
October 1, 2023 20:17 1h 59m 29s
Pass sun/moon brightness to the shaders
build #720: Commit 2d077e0 pushed by x2048
October 1, 2023 20:17 1d 1h 3m 25s shaders_light_archive
October 1, 2023 20:17 1d 1h 3m 25s
Keep previous face culling for transparent surfaces e.g. water
android #718: Commit c7d95a9 pushed by x2048
October 1, 2023 20:17 1h 56m 50s plant-shadows
October 1, 2023 20:17 1h 56m 50s
Pass sun/moon brightness to the shaders
macos #649: Commit 2d077e0 pushed by x2048
October 1, 2023 20:17 1d 1h 3m 24s shaders_light_archive
October 1, 2023 20:17 1d 1h 3m 24s
Fix entity visiblity in bright artificial light
cpp_lint #719: Commit b2c007d pushed by x2048
October 1, 2023 20:17 1h 48m 3s sprite_alpha
October 1, 2023 20:17 1h 48m 3s
CHECKPOINT
macos #648: Commit b8fe28d pushed by x2048
October 1, 2023 20:17 1d 1h 3m 24s shadow_depth
October 1, 2023 20:17 1d 1h 3m 24s
CHECKPOINT
android #717: Commit b8fe28d pushed by x2048
October 1, 2023 20:17 1h 50m 2s shadow_depth
October 1, 2023 20:17 1h 50m 2s
CHECKPOINT
build #719: Commit b8fe28d pushed by x2048
October 1, 2023 20:17 1d 1h 3m 25s shadow_depth
October 1, 2023 20:17 1d 1h 3m 25s
Fix entity visiblity in bright artificial light
macos #647: Commit b2c007d pushed by x2048
October 1, 2023 20:17 1h 20m 53s sprite_alpha
October 1, 2023 20:17 1h 20m 53s
CHECKPOINT
cpp_lint #718: Commit b8fe28d pushed by x2048
October 1, 2023 20:17 1h 51m 36s shadow_depth
October 1, 2023 20:17 1h 51m 36s
Fix entity visiblity in bright artificial light
build #718: Commit b2c007d pushed by x2048
October 1, 2023 20:17 1d 1h 3m 24s sprite_alpha
October 1, 2023 20:17 1d 1h 3m 24s
Fix entity visiblity in bright artificial light
android #716: Commit b2c007d pushed by x2048
October 1, 2023 20:17 1h 29m 34s sprite_alpha
October 1, 2023 20:17 1h 29m 34s
commit
android #715: Commit 5087026 pushed by x2048
October 1, 2023 20:17 1d 1h 3m 24s occlusion_culling
October 1, 2023 20:17 1d 1h 3m 24s