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- Added those monster to db/import
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// Mob Availability and Alias Database | ||
// | ||
// Structure of Database: | ||
// MobID,SpriteID{,Equipment} | ||
// | ||
// 01. MobID Mob ID to change. | ||
// 02. SpriteID Mob ID which will be sent to the client instead of MobID. | ||
// If 0, the mob becomes unavailable for use. | ||
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). | ||
// | ||
// To disguise a mob as a player: | ||
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color | ||
// | ||
// SpriteID is a job class value. | ||
// Weapon and Shield uses Item ID, while Head uses View ID. | ||
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20400,1907,0 // Guardian Stone 1 BG | ||
20401,1908,0 // Guardian Stone 2 BG | ||
20402,1288,0 // Emperium BG |
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// Monsters Additional Database | ||
// | ||
// Structure of Database : | ||
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper | ||
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// Conquest Battleground | ||
20400,S_EMPEL_1,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
20401,S_EMPEL_2,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
20402,EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
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