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Releases: xackery/quail-addon

v2.2.1 Fix view selection update

16 Sep 16:38
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This addresses a bug with view selection changing

Full Changelog: v2.2.0...v2.2.1

v2.2.0 - Fix export and selection debugging

16 Sep 15:52
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v2.1.7 Fix multi object, windows support

19 Aug 16:11
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  • Fixes a newline parsing issue during export on windows
  • Fixes uv and triangle export logic to be more accurate, also fixing multi-material mapping

v2.1.6 - Fix Quail Mod Export

19 Aug 05:03
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v2.1.4 - Fix Material exporting

18 Aug 19:13
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This fixes a bug with material exporting
Full Changelog: v2.1.3...v2.1.4

v2.1.3 - Quail remastered

14 Aug 19:43
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Endless changes and improvements. Plenty of bugs still. This is an early test.

Export Prototype

22 Apr 04:57
5433e3d
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This adds initial support for exporting. Expect it not to work elegantly.
There's some UV issues on export to be expected. I'll add a quickfix if a solution is found.
You can create issues or ping me on the #project-eqgzi discord if you find any bugs.
Expect any eqg's with bone data to fail on import/export.
Expect s3d's to fail on import/export.

This is still early prototyping.

Bump versioning, drop blender version to 3.0.0

19 Apr 20:23
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This is just a prelim release to test some early prototype code.

s3d is currently causing crashes
eqg has limited support, version 4 zones will fail to import
various other problems.

Full Changelog: https://github.com/xackery/quail-addon/commits/v2.0.4

Initial Release

14 Apr 04:59
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This is more of a prototype than a true release.
Some functionality works, but majority does not.

Full Changelog: https://github.com/xackery/quail-addon/commits/v1.0.3