Releases: xackery/quail-addon
v2.2.1 Fix view selection update
This addresses a bug with view selection changing
Full Changelog: v2.2.0...v2.2.1
v2.2.0 - Fix export and selection debugging
Full Changelog: v2.1.7...v2.2.0
v2.1.7 Fix multi object, windows support
- Fixes a newline parsing issue during export on windows
- Fixes uv and triangle export logic to be more accurate, also fixing multi-material mapping
v2.1.6 - Fix Quail Mod Export
Full Changelog: v2.1.4...v2.1.6
v2.1.4 - Fix Material exporting
This fixes a bug with material exporting
Full Changelog: v2.1.3...v2.1.4
v2.1.3 - Quail remastered
Endless changes and improvements. Plenty of bugs still. This is an early test.
Export Prototype
This adds initial support for exporting. Expect it not to work elegantly.
There's some UV issues on export to be expected. I'll add a quickfix if a solution is found.
You can create issues or ping me on the #project-eqgzi discord if you find any bugs.
Expect any eqg's with bone data to fail on import/export.
Expect s3d's to fail on import/export.
This is still early prototyping.
Bump versioning, drop blender version to 3.0.0
This is just a prelim release to test some early prototype code.
s3d is currently causing crashes
eqg has limited support, version 4 zones will fail to import
various other problems.
Full Changelog: https://github.com/xackery/quail-addon/commits/v2.0.4
Initial Release
This is more of a prototype than a true release.
Some functionality works, but majority does not.
Full Changelog: https://github.com/xackery/quail-addon/commits/v1.0.3