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ISKSceneDelegate.xml
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ISKSceneDelegate.xml
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<Type Name="ISKSceneDelegate" FullName="SpriteKit.ISKSceneDelegate">
<TypeSignature Language="C#" Value="public interface ISKSceneDelegate : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract ISKSceneDelegate implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:SpriteKit.ISKSceneDelegate" />
<TypeSignature Language="F#" Value="type ISKSceneDelegate = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="SKSceneDelegate", WrapperType=typeof(SpriteKit.SKSceneDelegateWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="Update", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(System.Double), typeof(SpriteKit.SKScene) }, Selector="update:forScene:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DidEvaluateActions", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(SpriteKit.SKScene) }, Selector="didEvaluateActionsForScene:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DidSimulatePhysics", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(SpriteKit.SKScene) }, Selector="didSimulatePhysicsForScene:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DidApplyConstraints", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(SpriteKit.SKScene) }, Selector="didApplyConstraintsForScene:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="DidFinishUpdate", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(SpriteKit.SKScene) }, Selector="didFinishUpdateForScene:")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Interface representing the required methods (if any) of the protocol <see cref="T:SpriteKit.SKSceneDelegate" />.</summary>
<remarks>
<para>This interface contains the required methods (if any) from the protocol defined by <see cref="T:SpriteKit.SKSceneDelegate" />.</para>
<para>If developers create classes that implement this interface, the implementation methods will automatically be exported to Objective-C with the matching signature from the method defined in the <see cref="T:SpriteKit.SKSceneDelegate" /> protocol.</para>
<para>Optional methods (if any) are provided by the <see cref="T:SpriteKit.SKSceneDelegate_Extensions" /> class as extension methods to the interface, allowing developers to invoke any optional methods on the protocol.</para>
</remarks>
</Docs>
<Members />
</Type>