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NSGLFormat.xml
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NSGLFormat.xml
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<Type Name="NSGLFormat" FullName="AppKit.NSGLFormat">
<TypeSignature Language="C#" Value="public enum NSGLFormat" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed NSGLFormat extends System.Enum" />
<TypeSignature Language="DocId" Value="T:AppKit.NSGLFormat" />
<TypeSignature Language="F#" Value="type NSGLFormat = " />
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.None, "Use 'Metal' Framework instead.")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="DepthComponent">
<MemberSignature Language="C#" Value="DepthComponent" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype AppKit.NSGLFormat DepthComponent = unsigned int32(6402)" />
<MemberSignature Language="DocId" Value="F:AppKit.NSGLFormat.DepthComponent" />
<MemberSignature Language="F#" Value="DepthComponent = 6402" Usage="AppKit.NSGLFormat.DepthComponent" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AppKit.NSGLFormat</ReturnType>
</ReturnValue>
<MemberValue>6402</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="RGB">
<MemberSignature Language="C#" Value="RGB" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype AppKit.NSGLFormat RGB = unsigned int32(6407)" />
<MemberSignature Language="DocId" Value="F:AppKit.NSGLFormat.RGB" />
<MemberSignature Language="F#" Value="RGB = 6407" Usage="AppKit.NSGLFormat.RGB" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AppKit.NSGLFormat</ReturnType>
</ReturnValue>
<MemberValue>6407</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="RGBA">
<MemberSignature Language="C#" Value="RGBA" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype AppKit.NSGLFormat RGBA = unsigned int32(6408)" />
<MemberSignature Language="DocId" Value="F:AppKit.NSGLFormat.RGBA" />
<MemberSignature Language="F#" Value="RGBA = 6408" Usage="AppKit.NSGLFormat.RGBA" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>AppKit.NSGLFormat</ReturnType>
</ReturnValue>
<MemberValue>6408</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>