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GLKTextureOperations.xml
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GLKTextureOperations.xml
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<Type Name="GLKTextureOperations" FullName="GLKit.GLKTextureOperations">
<TypeSignature Language="C#" Value="public class GLKTextureOperations : Foundation.DictionaryContainer" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit GLKTextureOperations extends Foundation.DictionaryContainer" />
<TypeSignature Language="DocId" Value="T:GLKit.GLKTextureOperations" />
<TypeSignature Language="F#" Value="type GLKTextureOperations = class
 inherit DictionaryContainer" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Foundation.DictionaryContainer</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'Metal' instead.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'Metal' instead.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.None, "Use 'Metal' instead.")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Strong type used to configure GLKTextureLoader operations.</summary>
<remarks>
<example>
<code lang="csharp lang-csharp"><![CDATA[
var operations = new GLKTextureOperations () {
ApplyPremultiplication = true,
GenerateMipmaps = true,
OriginBottomLeft = false
};
NSError error;
var texture = GLKTextureLoader.FromFile ("foo.png", operations, out error);
]]></code>
</example>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public GLKTextureOperations ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:GLKit.GLKTextureOperations.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Default constructor, creates an empty set of configuration options.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public GLKTextureOperations (Foundation.NSDictionary options);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Foundation.NSDictionary options) cil managed" />
<MemberSignature Language="DocId" Value="M:GLKit.GLKTextureOperations.#ctor(Foundation.NSDictionary)" />
<MemberSignature Language="F#" Value="new GLKit.GLKTextureOperations : Foundation.NSDictionary -> GLKit.GLKTextureOperations" Usage="new GLKit.GLKTextureOperations options" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="options" Type="Foundation.NSDictionary" />
</Parameters>
<Docs>
<param name="options">NSDictionary populated with an initial set of options.</param>
<summary>Creates a GLKTextureOperations from an existing NSDictionary instance.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ApplyPremultiplication">
<MemberSignature Language="C#" Value="public Nullable<bool> ApplyPremultiplication { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<bool> ApplyPremultiplication" />
<MemberSignature Language="DocId" Value="P:GLKit.GLKTextureOperations.ApplyPremultiplication" />
<MemberSignature Language="F#" Value="member this.ApplyPremultiplication : Nullable<bool> with get, set" Usage="GLKit.GLKTextureOperations.ApplyPremultiplication" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Boolean></ReturnType>
</ReturnValue>
<Docs>
<summary>Whether the texture should be pre-multiplied with the encoded Alpha channel or not.</summary>
<value>
</value>
<remarks>
<para>
This defaults to false.
</para>
<para>
Should not be set to true for textures in compressed formats.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="GenerateMipmaps">
<MemberSignature Language="C#" Value="public Nullable<bool> GenerateMipmaps { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<bool> GenerateMipmaps" />
<MemberSignature Language="DocId" Value="P:GLKit.GLKTextureOperations.GenerateMipmaps" />
<MemberSignature Language="F#" Value="member this.GenerateMipmaps : Nullable<bool> with get, set" Usage="GLKit.GLKTextureOperations.GenerateMipmaps" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Boolean></ReturnType>
</ReturnValue>
<Docs>
<summary>Whether mipmaps should be generated for the texture.</summary>
<value>
</value>
<remarks>
<para>
This defaults to false.
</para>
<para>
If set to true, this will generate mipmaps levels on loading. In addition the texture's GL_TEXTURE_MIN_FILTER is set to GL_LINEAR_MIPMAP_LINEAR.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="GrayscaleAsAlpha">
<MemberSignature Language="C#" Value="public Nullable<bool> GrayscaleAsAlpha { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<bool> GrayscaleAsAlpha" />
<MemberSignature Language="DocId" Value="P:GLKit.GLKTextureOperations.GrayscaleAsAlpha" />
<MemberSignature Language="F#" Value="member this.GrayscaleAsAlpha : Nullable<bool> with get, set" Usage="GLKit.GLKTextureOperations.GrayscaleAsAlpha" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Boolean></ReturnType>
</ReturnValue>
<Docs>
<summary>On greyscale images, controls whether the image is loaded as GL_ALPHA or GL_LUMINANCE.</summary>
<value>false by default, so it loads the greyscale image as GL_LUMINANCE.</value>
<remarks>
This property controls how greyscale images are loaded. By default they are loaded as GL_LUMINANCE, but if you set this property to true, they will be loaded as GL_ALPHA.
</remarks>
</Docs>
</Member>
<Member MemberName="OriginBottomLeft">
<MemberSignature Language="C#" Value="public Nullable<bool> OriginBottomLeft { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<bool> OriginBottomLeft" />
<MemberSignature Language="DocId" Value="P:GLKit.GLKTextureOperations.OriginBottomLeft" />
<MemberSignature Language="F#" Value="member this.OriginBottomLeft : Nullable<bool> with get, set" Usage="GLKit.GLKTextureOperations.OriginBottomLeft" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Boolean></ReturnType>
</ReturnValue>
<Docs>
<summary>Whether to flip the image coordinates to match the OpenGL coordinate space.</summary>
<value>
</value>
<remarks>
<para>
This defaults to true.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="SRGB">
<MemberSignature Language="C#" Value="public Nullable<bool> SRGB { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<bool> SRGB" />
<MemberSignature Language="DocId" Value="P:GLKit.GLKTextureOperations.SRGB" />
<MemberSignature Language="F#" Value="member this.SRGB : Nullable<bool> with get, set" Usage="GLKit.GLKTextureOperations.SRGB" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Boolean></ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>